siege units

  1. TyrannusRex

    A Medieval Era upgrade to the Catapult

    It may just be me, but I personally think that Catapults become a teensy bit outmoded by the Medieval Era. Just a little. The way I see it, Catapults are for taking out Ancient Walls, and Bombards are for taking out Renaissance Walls, but Medieval Walls... well, again, maybe this is just my own...
  2. NameArleadyUsed

    [Request] True Expert Crew

    Problem: Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP. I feel this is unfair. Especially when movement is granted by Logistics card. This is just too OP. With carefull planing one could basically...
  3. Meepazor

    Supply Convy and Siege Units

    Pretty simple. When a siege unit (artillery/bombard etc.) is attached or next to a supply convoy, it can attack after removing, even without the Expert Crew promotion. I’m pretty sure it’s by supposed to do that and makes invading other civs really easy as all I need is an army siege units and a...
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