suggestions

  1. M

    A new approach to difficulty in CIV

    I think that the CIV series should acknowledge that the player is a nigh-omniscient (knows all or most of history, knows their population, climate, and can see all revealed areas at once) nigh-omnipresent (can issue commands to any unit anywhere), and immortal (lasts thousands of years). That is...
  2. M

    Ideas for Civ VII - (semi) Reimagining of the Franchise

    Hey! This is my first post on this forum, I just wanted to share what I want for Civ 7! 1. Climates and Soil Types. Currently, Civilization has no concept of climate other than terrain- which I think doesn't have enough nuance. There could be several climates- hopefully not as much as Koppen's...
  3. Queen Theophania

    What Native American Civs would you like to see the most in Civ VII?

    Probably the 58th time a thread like this has been created. I'd like to see what Native American groups people here would like to see represented in Civ VII, specially considering that Civ VI did a pretty mediocre job at it (at least in my opinion). I've included a lot of options so hopefully...
  4. Alex Pella

    [NFP] Vassals in Civilization & More suggestions

    Greetings, all! I, and quite a few people from another Civ community came up with a few ideas they would like to see in either the current game, or future game that we hope the Devs would take into consideration, Vassals. Yes we have suzerainty, but competing for a city state by having more...
  5. S

    Civ 7 Wishlist

    I’ve been playing since the original Civ, and I’ve beaten all of the games on the highest difficulty. Numerous times. With that out of the way, let’s get to the Wishlist for Civ 7. Improved Combat AI: At the top of the list for obvious reasons. Can’t count the number of times the AI has let...
  6. tu_79

    Spy rework suggestions here -->

    Hello, everyone, since big G is looking for a rework, let's brainstorm it a little bit. A spying system that I liked very much, was found in a very old game, "Star Wars: Rebellion". In this game, you picked a location, a spy and a type of action. Then the spy had to travel to the selected...
  7. K

    [NFP] Civiliazation VI Religious Leader update

    So yesterday I was playing civ 6 with some friends and one of them conquered a ai neighbour and took all their cities. My friend had no religion but the conquered ai did and he asked if he could claim the religion, obviously the answer was no, but I thought about it a bit and came up with a few...
  8. Djospe

    Civ 7 - Less, less, less

    Dear Civ players, This is my first post ever on civfanatics, although I have been playing the series extensively since Civ 3 and although I'm a relativity good player (I beat deity in most games I play). I had to post this idea because I think that it could vastly improve the Civ gaming...
  9. fredrikslicer

    Never before seen poll

    Had a longer list but wasn´t able to select so many options
  10. S

    [NFP] Simple Economy System

    Hi, I've posted this on reddit, but I want to post it here too. Here's my idea of a simple economy system in Civilization VI. DISCLAIMER This is just an idea, not like, that we should 100% have in game, all values are out of thin air, so there's no balance at all, but in generally, it think...
  11. U

    [GS] Rename "Sumeria" to "Sumer"

    I posted this earlier on the Steam discussion page and was referred here by a user there: Hi, I'm not an academic Sumerologist or Assyriologist, but I do have a more than passing interest in the Ancient Near East. I noticed that there were relatively fewer Mesopotamian civs in this game than...
  12. S

    Attention: Devs! Comprehensive Recommendations/ Suggested Improvements List for Civ. 6

    There's a lot of things that could be improved upon in Civ 6 to make for better player experience. Most of these suggestions are for increasing player efficiency, saving time, better display/accessibility of information, making the game easier to understand/ more intuitive, and reducing player...
  13. Bandenere

    Suggestion: Units upkeep/maintenence

    Hallo everyone, after playing many time COLONIZATION 1994, up to recent days, i found out this marvellous mod that made me reconsider sid meier's civilization 4 colo that i always ignored, preferring the old game. From the first few hours of gameplay i've noticed some wonderful ideas taken, i...
  14. C

    Bank of values, economic sanctions, routes of trade, nuclear pumps, UN, European Union, NATO, and OT

    Hi, my English is not very good, but I hope you understand. I do not know how to make mods, so I wanted someone to do it, but finally, I thought of a mod similar to the Cities Skylines that has the following things: 1- Stock exchange - That is, to give more value to money, the civilization that...
  15. Commandonite

    My civ 6 next (patch/update/dlc/expansion) wishlist:

    1- Immigration Mechanic It can start in the industrial era where population may immigrate from civs that you have cultural influence on to your civ when you have immigration policy in your government or open borders with the other civs. You need to have surplus housing for immigrants and...
  16. I

    [GS] Two weeks out, thoughts wishlist of changes

    I originally posted this over on reddit but several people pointed out that the community over here enjoys analyzing and tearing apart things like this. I've had an additional week to brainstorm and collect feedback so I've made a huge update and would like to share my general concerns. Overall...
  17. Knightfall

    [R&F] Civ6 (Almost) Post Mortem

    With Gathering Storm announced last month, I think it's safe to say that Civ6 is probably nearing the end of its development life cycle, if we assume that Firaxis will be following its standard "two expansion" rule. With that in mind, I was wondering what everyone thinks the series should do...
  18. L

    Revised Mongols, Jurchens, and Other Civs

    Made possible by the new, larger map, and inspired by the new Turkic Civ and the Mughal Civ. Note: Owing to the discontinuous historical records of these Civs, they would significantly benefit from Leoreth's proposed Civ rebirth and respawn mechanisms. New Promotion: Raider Double :gold: gain...
  19. L

    NECESSARY To-Do List After Bigger Map

    I am thrilled by the bigger, newer, gorgeous map, like anyone. However, I can't help but think about all the work that MUST be done after the new map is drawn, BEFORE it becomes fully playable. So I made a To-Do List. This List should NOT include things that COULD be done after, but not...
  20. L

    Dynamic Yield Effects Suggestions

    In vanilla [civ4] a City's Yield [:food:, :hammers:, :commerce:] is predominantly decided by the Terrain and Resources within that City's BFC. Trade Routes :traderoute: bring some :commerce:, but only become significant mid-late game, and Corporations's effects are even later and more limited...
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