tall vs wide

  1. CypRyan

    CypRyan's Wide & Tall 40

    Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Disclaimer Most significant Changes and...
  2. K

    [NFP] Idea for tall cities (balance change)

    - Neighborhoods increase max. number of specialists in specialty districts by 1. It stacks, i.e. more neighborhoods -- more specialists. - New policy cards: - (Economic) +1 amenity per 2 campus or industrial zone specialists. +2 science and production in cities with both districts. -...
  3. K

    [NFP] Rationalism policy rework idea

    Current effect: +50% science for campus buildings if the city has 10+ population. Additional +50% science if campus adjacency is 3+. Proposed effect: +1 science per population per citizen in cities where campus is adjacent to a city center or a neighborhood (only one counts, doesn't stack)...
  4. K

    [NFP] Rework for Rationalism and similar policy cards

    Currently rationalism works the following way (R&F/GS): Extra Science from buildings in Campuses: +50% if city population is 10 or higher, +50% if district has at least +3 adjacency bonus. There are also similar policies for gold (Free Market), culture (Grand Opera) and faith (Simultaneum)...
  5. Denver

    [GS] I think I've almost made Stock Exchange give gold per citizen - but I've gone wrong somewhere.

    I'm trying to make it so that every Stock Exchange will give 2 gold per citizen in the city, up to 255 citizens. (In the future +1 when unpowered, another +1 when powered or something similar). Here is what I have so far in an sql file: DECLARE @cnt INT = 1; WHILE @cnt < 256 BEGIN @seyield...
  6. D

    Help For Going Tall

    Hi everyone, I've been playing on Emperor, and I can usually do quite well if I choose a warmonger strategy or a wide strategy. However, I'm really having trouble winning when going tall. When I try to do this, I can usually take a solid lead in techs/policies, but as I'm getting close to...
  7. D

    Damage Incorporated's The Utopian Struggle Mod Release

    Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
  8. PlotinusRedux

    District Cost Mod 3.00

    Simple mod that changes district cost to scale based on the number of identical districts already built rather than with science progress and relative number compared to other civs. The idea is that (1) scientific improvements shouldn't make districts more expensive to build and (2) there is...
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