tall

  1. CypRyan

    CypRyan's Wide & Tall 40

    Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Disclaimer Most significant Changes and...
  2. S

    Playing tall: how good/bad is it and how to do it?

    So I am a fairly experience player with around 200 h and a few Diety wins under my belt. From what I understand playing optimally would traditionally include settling as many cities as possible, and conquering everything. But I find offensive wars a bit tedious and it to be more enjoyable to...
  3. PeenHype

    Deep and detailed suggestions for the Civilization Franchise and future endeavors.

    Introduction: Hello :) My name is Peen and I've had the sudden urge to describe in detail my hopes and dreams for the future of this wonderful legacy of games i hold dear to me. It wont come as a surprise that I have spent a lot of time withering away...
  4. D

    Help For Going Tall

    Hi everyone, I've been playing on Emperor, and I can usually do quite well if I choose a warmonger strategy or a wide strategy. However, I'm really having trouble winning when going tall. When I try to do this, I can usually take a solid lead in techs/policies, but as I'm getting close to...
  5. KayAU

    Does anybody use district workers/specialists?

    So, with Mali announced, one of my thoughts was that this would be a civ which might want to work districts. Settling in the desert means you will have fewer good tiles to work around the city, yet the passive food income means you will be able to grow your city to a decent size anyway. This got...
  6. R

    War weariness and war score: a clear problem.

    Gday. New poster but I've been lurking forever (since 2016), but I had to post about this. This has been the first major issue I've run into where there is literally hardly anything you can do to get out of it. So obviously in this game you aren't expected to utilise a play-style which is...
  7. Ma2ge

    [R&F] Let's Play Tall

    https://steamcommunity.com/sharedfiles/filedetails/?id=1492540660 This mod limits the amount of settlers each civilization can train. The limit, which defaults to 4, can be altered in the extended game setup and counts for every civ in the game, no matter if human or AI. As soon as the limit is...
  8. O

    Reduce Inspiration strength with city numbers

    Tall vs Wide has always been a great part of civ but civ 6 feels very wide focused even with the release of rise and fall. I think it would be a great change to reduce the effectiveness of inspirations for each city owned. My reasoning behind it is that production is mostly the way to get...
  9. K

    Tall or Wide?

    Hi everyone! I've played civ 6 just over 80 hours and I have wondered that if i settle more cities will it increase the amount of science and culture needed to research techs. I know in civ 5 thats how it worked, the more cities, the more science needed to research techs. I would also like to...
  10. KayAU

    Tall versus wide

    As you all probably know, back in Civ 5, there was a thing called "tall vs wide", and this does not seem to be the case anymore with Civ 6. Personally, I liked tall, for a few reasons: It let me build some spectacular cities It didn't force me to try and keep track of a vast empire I did not...
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