tech tree

  1. UncivilizedGuy

    Historical Timeline Project

    The Pursuit of Historical Accuracy and Immersion General Overview Historical Timeline: Tech tree beginning in the Neolithic Era has been reorganized into a historical timeline to provide for more realistic progression through history. Each tech represents an Age instead of an individual...
  2. UncivilizedGuy

    Historical Timeline Project

    Historical Timeline Project The Pursuit of Historical Accuracy and Immersion General Overview This thread has been moved to Modpacks --->Historical Timeline Project Historical Timeline: Tech tree beginning in the Neolithic Era has been reorganized into a historical timeline to provide for more...
  3. Z

    Tech Connection Problems

    I've improved since I last posted and have planned out the tech placements for the earlier post, and now putting it into the game. Everything was running smoothly until I started adding custom connections. For example, I took Perpetual Motion from the Smoky Skies scenario and want it to become...
  4. Realism Invictus 3.6 Tech Tree

    Realism Invictus 3.6 Tech Tree

    Taken in 1920x1080 resolution. Edited with GIMP. Optimized with optipng.
  5. ZombiVoziKombi

    Alpha Centauri original tech tree poster, scanned

    Hello everyone! Been lurking at CivFanatics on and off for over 20 years, didn't post too much. Lately I've been revisiting SMAC, and the GOG version doesn't have the tech tree poster among the downloads. The one I got with the original copy of the game is by now either lost or on a different...
  6. T

    [GS] Making a Custom Tech Tree Mod with no hanging technologies and when I click on techs near the end it causes a massive lag spike.

    I recently got back into Civ 6 and wanted to make a mod which would implement a custom tech tree. Everything seems fine until I finished clicked on the end of the tech tree and my game paused for a good 30 seconds. I narrowed down the issue to Techs in the atomic era which had 61+...
  7. K

    Religion rework

    I'm getting my feet wet modding and my idea is pretty ambitious but I'm pretty determined to see it through. I am not fond of the way religion doesn't really change past the middle ages, and I'm trying to make another tech tree out of the beliefs, more great people (you have to have earned one...
  8. HungryForFood

    Enlightenment Era (Vox Populi) (v 4)

    Enlightenment Era (Vox Populi) (steam workshop) Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. More details in forum thread. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility...
  9. T

    CivReimagined

    CIV REIMAGINED For Players Seeking A Longer Game with More Immersion Civ Reimagined Version 6.8 FEATURES: Featuring 130 New Techs, 45 New Civics, over 50 New Buildings, and over 65 new policy cards! Completely integrated with the Warfare Expanded Mod series! Completely redone civics and...
  10. sleepground123

    [PYTHON] How to color techs by era?

    Many mods did that. It seems that simple python changes can do that, but I repeatedly failed. Please tell me how.
  11. sman1975

    Excessive Load Times after Adding New Techs Problem - Solved

    Hello! I am trying to build a mod, and it's quite simple at this point: I only add an Era (Enlightenment - inspired by EE, but widely divergent/credit will be given), and 50 new technologies. The new techs are added to the new Era and inter-woven between the normal Ancient-Renaissance Era...
  12. M

    [G&K] Tech Tree Cycling

    In Civ 5, once you finish the tech tree, the science becomes basically worthless and your paying useless building costs and other bs. Instead of hitting an unrealistic scenario where you science doesn't matter, would it be possible for someone to create a mod or point me to an existing mod that...
  13. TheOneHitPupper

    MoreTech

    MoreTech The Tech Tree just got 2x bigger Overview For almost as long as I've played Civilization V, I've consistently felt that the vanilla Tech Tree was too short and was missing large swaths of human history. I noticed there were a few mods out there that expand the Tech Tree, but would...
  14. J

    Tech Tree

    So I don't know if this is useful, but this is a tech tree I designed. I really hate those tech trees which have every relationship linked by a line. A lot of those connections are really unnecessary - I really don't need to know that Industrial Automation is a prerequisite to Graviton Theory...
  15. Knasp

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    STEAM WORKSHOP LINK: Agricultural Revolution Expanded UPDATE: DISCONTINUED! I'm no longer developing this mod and compatibilitty with Frontier Pass is dubious! If you want to take the code and use it for your own mod, feel free! But remember to mention me and the people who's work I've used, in...
  16. Elliot Codd

    TechPrereqs causing crash when Capital founded

    I have recently implemented a complete rework of the tech tree in a scenario I have been cobbling together for a while now. I partially used a tool, IndieStoneTechEditor, for the code generation, but basically most techs were deleted and a host of new ones added in. I removed the final three...
  17. A

    gathering storm without some gameplay elements

    Hello everyone I have the civ 6 gathering storm and it is definitely a new version of civ 6 but it lacks many elements that suppose to be in the game - there are no new leaders (canada, mauri, etc.), no change in the tech tree from the standard civ 6, no rivers and lake names, no environmental...
  18. Mangov

    Meking tech tree slower

    Hello. I want to ask is there a way to make tech tree slower as we advance in aras. When i play in marathos it is ok in the first eras but i want to slow down for example the knights and musketmans so i play a lot turns with roman legions and crosbowmans. Later in ages i want the infantry slowed...
  19. T

    Slower Tech by Era 2.1

    This is just what it says on the box - a simple mod that scales up tech and civic costs progressively throughout the game, so the tech pacing doesn't snowball way ahead of production to the point where units go obsolete before you've finished building them and the modern era starts in 1000 AD...
  20. Knasp

    Timeline of historical development – illustrated by Civilization VI icons

    UPDATE (2019-03-24) I've removed the html version and uploaded a PDF-version instead. This means that you can now select, copy and search for text in the timeline. Some errors are corrected, but I have not yet added any GS-content. A known issue is that some special letters, like č and ă...
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