I am trying to figure out which of the properties of the tile I am founding my city on is causing my production to be good.
In one situation I founded a city on rock, and I could generate my first worker in 24 turns (playing warlords/Augustus/chieftain/marathon).
In another situation I founded...
Is there a way I can edit the game so that border growth beyond 3 tiles simply does not happen?
I searched and only ever found mods and people asking for unlimited border growth or the ability to work 5 tiles. I mean God forbid your culture cost is a tiny bit higher.
It's ugly and often...
As you can see, I'm able to build a farm on this tile, but the only nearby water is the ocean. Both my city and this adjacent tile have fresh water, but I can't tell why. Perhaps I've unlocked the classical era Water Jugs Delivery Boys corporation without realizing it.
Just a bug? Using the BAT...
For CIV 7 the hexagonal tiles have the potential to show one of many designated graphical variation for districts and armies based on the customized selection of 6 buildings by district and 6 units by army (all this based on the division of one hexagon on six triangles).
So the idea is not to...
Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
This question has been raised about a year ago without a satisfactory answer. Perhaps second time is the charm.
The question is: when borders expand, how is the specific tile that is added to the city chosen? I have encountered repeated instances when the city screen suggested that borders...
Whenever roads get upgraded they happen on the entirety of civ territory. Also when a city expands into a tile that has old road, the road is properly upgraded. However if you purchase (for gold) a tile that has an old road, the road stays as old road until the next mass-upgrade by era...
Hello Everyone,
Just installed latest version of Vox Populi, which should be February 2018 (I installed all the features available, with the 43 civ inclusions).
I'm setting up everything for a YNAEMP game with all civs.
I'd like to go tall (single city), but the problem is that even though i...
Hello I need someone to help me design a missile silo. This would need to be a tile improvement a worker would be able to build, have a maintenance cost of 10 and be able to re base an ICBM from my nuclear expanded 3 mod. Special unit is (ICBMT). This would function the same as the airbase mod...
One of my favorite mods from Civ 5 was @Porthaky 's mod that increased the city radius from 3-5 allowing you to work all the tiles within a maxed out city's borders. I would love to have this option for Civ 6 but I know nothing about creating mods. Do any of you awesome modders have an idea on...
I would like to see the ability to right click on a worked tile when managing a city's population to take a worker off of that tile and add to a pool of unused workers that you can then distribute (and the game would pull from this pool before any currently worked tiles).
As it is, it's a...
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