tourism

  1. B

    Culture victory too good ?

    Hi all, First time posting. I love VP, I've been playing this mod for way too long, and most of the things bothering me were always fixed with updates. There is one thing that is still here after years, and I have no idea if it's just me (the way I play), or if it's intentional or not : 90% of...
  2. Brixter

    Gaul should have double Mine Tourism but they made a mistake.

    Gaul was meant to have double tourism from mines. If you check the code, you see this. <TraitType>TRAIT_CIVILIZATION_GAUL</TraitType> <ModifierId>GAUL_MINE_TOURISM</ModifierId> <ModifierId>GAUL_MINE_TOURISM</ModifierId>...
  3. Brixter

    Gaul Recon, Stronger Oppidum, Upgradeable Gaesatae, Double Mine Tourism

    I reworked Gaul's abilities to how I think it should work. Features: 1. Recon units receive Ambiorix' ability (King of the Eburones) instead of Ranged units. - Recon units are a better fit for Ambiorix' death ball strategy since they are close combatants too, unlike Ranged units. This also...
  4. Solidirio

    Proposal: Nationalities and Migrations

    Hi, first of all this is my first post in this awesome community, and im here since the amount of people who still create stuff for this game is trully amazing - :c5capital: Basically something like what was done in the Cultural Diffusion mod, by giving the citizens of each city a nationality...
  5. T

    Don't understand Culture Victories

    I have around 600 hours and culture victories take so long for me. I currently have 900 science 3700 culture 1488 faith (playing as kongo) 23000 gold 2400 tourism 1234 diplo points and its turn 330 with me sitting at 543/576 tourism. I'll win soon but it took way too long. I have resorts...
  6. M

    Building Tourism Change v1

    **For Vox Populi** Bit of an experimental once so let me know how it goes.
  7. Q

    Tourism Bug?

    Hello people. Im playing as Babylon, marathon speed, immortal difficulty, 16 players. As you can see im right now at 295 turn. When i checked tourism page, i was really shocked. All of the civ are in CLASSICAL era, but yet Brazil is INFLUENCIAL among all the civs, even more than 100%, he has...
  8. A

    [GS] Naturalists v Rockbands

    Potato McWhiskey has a video discussing how Culture Victories work on comparing Naturalists v Rock Bands (here). Couple of questions for the Brain Trust, particularly @Victoria . First, PMW discusses Domestic Tourists (which are based on a Civs total culture including Inspirations), Foreign...
  9. Victoria

    Civ VI Rock Bands

    Rock Bands Last updated from the september patch 2019 Rock bands are primarily used for speeding up a cultural victory but do have other more general uses. You gain the ability to purchase rock bands which you discover the Cold War civic. You purchase a rock band for 600 faith + 100 faith for...
  10. aguaacrobata2

    No international tourism at all

    I am on my Trajan game, already quite advanced about to end the industrial age (turn 280 and year 1818 d.C.). I have a national park, a themed museum and several wonders, but looking at the cultural victory conditions I still have no tourists at all, and what surprises me is that no other civ...
  11. CaPtivE

    Tourism Pressure Calculation | Excel Workbook

    * Content: This workbook allows you to easily calculate how much tourism per turn your empire is currently sending/exporting to each & every civilization/opponent in a given game. It should provide a clear & comprehensive view and application/simulation of the underlying mechanics, which...
  12. CaPtivE

    Tourism Pressure Mechanics and Formula | Tourism per Turn Sent/Exported to Other Civs

    I) First things first: * I’m still new to Civilization (barely played 3 games so far), so the environmental factors introduced in Gathering Storm would be too much for me to handle at this point. Hence, the calculations and reasoning provided in this thread are based on the Rise & Fall...
  13. CaPtivE

    Tourism per turn calculation (FIGURED OUT)

    Hello everyone, I am new to the game and was trying to understand how "Tourism per turn" towards each Civ is calculated, with some/all of those possible modifiers applied (enlightenment, different religion, trade route, etc.). I've searched a lot online but honestly couldn't find anyone with a...
  14. J

    Did anyone ever want to introduce culture invasion system into Civilization 6?

    I have an idea, but I don't know how to realize it by lua. Could anyone give me some inspiration? Here is what I want to do. Culture and Tourism can increase the amount of loyalty gained from your cities to your cities or other ai's cities respectively. The coefficient of promotion is the ratio...
  15. Stamson

    [R&F] Culture Victory Strategy

    It seems that this forum (and the Civ playerbase as a whole, maybe), are devoid of discussion about strategic Culture Victory discussion in Civ VI. There was a decent thread about quick SV here: https://forums.civfanatics.com/threads/how-to-quick-sv-share-your-view.628174/ . It's...
  16. M

    [BNW] Help with UA Idea

    I'm trying to mod a new civ and I'm trying to create a Unique Ability that gives a combat bonus equal to the percentage of tourism the civ has over another, so it would be different for each opposing civ equal to tourism influence. Additionally, I was wondering if it's possible to give a burst...
  17. CppMaster

    Public opinion logic

    I play as Arabia and I have influenced all civs. There are 4 civs that picked Freedom ideology, including me, and other 3 picked Order. Opponents with most tourism are America and Germany, but their culture is exotic to me. How come I'm the only one with Dissidents public opinion and all other...
  18. D

    Culture and Tourism

    Hey all, Fairly new to Civ 6 and per usual I am very stuck with the whole Culture thing. I've generated more Culture per turn and more tourism than two other Civilizations however they're both still ahead of me, I'm coming third. If I've got more attractions, more culture per turn and more...
  19. Cedbird77

    Are Archaeologists limited?

    I have always been a very bad Culture player since Civ 5. When it comes to tourism. So the last few games I have looked to master it. My last couple of games I have noticed that when I go to build an Archaeologist I can't. This is in the same city that I built them before. The buildings are in...
  20. A

    [BNW] Deity Peaceful Tourism - How plausible is it?

    I'm sure there have already been many threads on this so I apologize, but how plausible is it to win Tourism without killing (or maiming) the highest culture-producing AI's? Even if you don't technically achieve a military victory, if you end up winning Tourism by killing 2-3 civs, then that...
Back
Top Bottom