txt_key

  1. C

    Question about text keys

    Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long. I've noticed the above text in the XML log. I've also noticed Firaxis themselves go over 128 characters in their text keys, for example the civilopedia texts, strategy texts, etc. In these same...
  2. Deathoverride

    TXT_KEY not replaced

    Hi everyone ! I am new in modding. I have followed various tutorial to build my own civilization (including the "bible" on this forum). I managed to get everything working fine but I still have one problem I can't get rid off. I mod in XML (+dds files) and all my TXT_KEY_BLABLABLA are not...
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