vanilla

  1. sharpNd

    Four Seasons 0.5.1

    Posted here due to a request on Steam for an external download. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2708795273 Change Notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/2708795273 Four Seasons Works with Vanilla, Rise and Fall and Gathering...
  2. sharpNd

    Four Seasons

    Posted here due to a request on Steam for an external download. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2708795273 Change Notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/2708795273 Four Seasons Works with Vanilla, Rise and Fall and...
  3. Lonecat Nekophrodite

    Zaab Spicey 2020-01-21

    Civilization 6 Vanilla enhancements and optimizations. For any Civilization 6 players not yet ready for challenges of expansions, but admires new units. Also this mod reorganizes unit lists to be more historically accurate. Changes in this V: 1.0 Version. Changes to Vanilla games 1. Changes...
  4. Lonecat Nekophrodite

    Civ 6 (Including RF and GS): Representations of Line Infantry

    What are the Civ 6 Units (Vanilla, Rise & Fall, and The Gathering Storm) represents Line Infantry of The Enlightenment Era most accurately (While french Imperial Guard and eng Red Coats ARE Line Infantry, and Caroleans in GS are graphically made as such) I don't know if other nations in game did...
  5. Vanilla_Donut

    [Vanilla] Civ 6 Crashing Post Windows 10 1809 Update - Help

    Before you read the issue, I like to thank anyone who clicked on this post who attempt to help fix this crashing issue. I really do appreciate the help and the time taken out of your day. If you have any question feel free to ask them. So, I was playing the free play on Steam of Civ 6 and it...
  6. M

    [Vanilla] Any tips on creating Civ 6 AI-only games?

    I'm very new to the Civilization series in general, and I find the concept of these AI-only "Battle Royale" games interesting. However, I only have the vanilla civ6 and no r&f. Besides getting the autoplay mod which I have already done, is there anything else that I need to take note of when...
  7. Suri

    [Vanilla] [1.0.0.229] Persian Immortals unable to melee attack (for the most part)

    Hiya, playing on Vanilla, with the latest patch, just bought Persia and Macedon. So apparently in the 2017 fall update, Immortals were changed so they would melee as their normal attack and would only use ranged if the ability was selected. On the version I am running currently (1.0.0.229)...
  8. nzcamel

    Base game loose ends left by Rise & Fall

    So it appears that Rise and Fall will do away with ceding or demanding cities back; and the occupied status that irks so many of us when we got the relevant Civ to cede the city in negotiations. Kinda sad...cos I liked that as an idea if it had actually worked. Bygones....what about Vanilla...
  9. I

    [vanilla] Need help, .dds file for dawn of man. (my custom civilization)

    Basically, i'm trying to create my own civilization. My images (IconAtlases) work, my text works, my civ appears, but the only problem i'm having is with the dawn of man image. I'm using gimp to export the images to .dds, the compression set to BC2 DXT3 and VFS is set to true. And when i get...
  10. K

    Tall or Wide?

    Hi everyone! I've played civ 6 just over 80 hours and I have wondered that if i settle more cities will it increase the amount of science and culture needed to research techs. I know in civ 5 thats how it worked, the more cities, the more science needed to research techs. I would also like to...
  11. Moda

    [SCN] Moda's Scenario Pack: The Americas

    Moda's Scenario Pack: The Americas Control one of Europe's colonies in the Americas across three distinct time periods: 1500, 1650, and 1750. Have the highest team score by 1875 (turn 1532) or win an independence war for victory. (Note that players start at turn 32 in 1500, turn 632 in 1650...
  12. Moda

    [SCN] Moda's Scenario Pack: The Americas Version 1.15

    Moda's Scenario Pack: The Americas Control one of Europe's colonies in the Americas across three distinct time periods: 1500, 1650, and 1750. Have the highest team score by 1875 (turn 1532) or win an independence war for victory. (Note that players start at turn 32 in 1500, turn 632 in 1650...
  13. B

    [vanilla] Score Calculations

    Hi guys, I've been looking around the web, and found the following information about how score is calculated: Cities = 8pts Citizens = 4pt Tiles = 1pt Wonders = 25pts Techs = 4pts Future Techs = 10pts However I'm having trouble finding the source of some apparent incompatibilities with this...
  14. ainwood

    Civilization III Patch v1.29f (Italian) 2016-12-30

    This is the "Final" Civ3 vanilla patch, Italian Language version.
  15. C

    CIV V Civilization Overview 2016-10-05

    Tabloid-sized PDF sheet with overview of all Civ V civilizations, including all DLC, G&K and BNW entities. Lists name, leader, UU, UB and UA with description. Simple but hopefully useful to refresh your memory when selecting a civ. Enjoy! Edit: New version 2.1 posted October 26, 2013...
  16. C

    Unit Movement in Civilization V (vanilla)

    Unit Movement in Civilization V "E pur si muove!" - Galileo Galilei Introduction And sometimes you will wonder why the game refuses to move one of your units on that so important tile or lets your enemies cross a forest without pain! Hopefully this article will help you to find the reason...
  17. vexing

    [vanilla] Research Agreements (vanilla)

    vexing submitted a new resource: Research Agreements - Research Agreements Read more about this resource...
  18. vexing

    Research Agreements (vanilla)

    Research Agreements How research agreements work Introduction Classical era research agreement "Every great advance in science has issued from a new audacity of imagination" - John Dewey Research agreements are a gold costing investment between two civilizations, which upon resolution provide...
  19. C

    [G&K] Understanding the Zone Of Control (vanilla)

    chrin67 submitted a new resource: Understanding the Zone Of Control - Understanding the Zone Of Control Read more about this resource...
  20. binhthuy71

    [vanilla] Civ5 Acronyms and Terms (vanilla)

    binhthuy71 submitted a new resource: Civ5 Acronyms and Terms - Civ5 Acronyms and Terms Read more about this resource...
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