visible

  1. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  2. J

    [Help] Unrevealing a tile

    Hi, Civ has "3 levels of map visibility": 1: Visible 0: Revealed (fog of war) Those two are easy to switch to using RevealAllTiles() or VisibilityCount to 0 or 1 I m interested in the 3rd level: before we reveal the tile when it is covered by the map parchement. I have seen Reveal.HIDDEN in...
  3. Geekob

    Visibility problem

    Hi guys, I have a small problem. Im making outpost mode where forts get adjacent territory. I added feature where if fort is pillaged or removed and its territory is not directly connected to any city, it will lose it. But I have problem with visibility. It removes owner, but area keeps visible...
  4. blacknight678

    LUA Multiplayer Human Shared Sight - Advice?

    Looking to make a LUA mod that will enable shared sight for all humans in a multiplayer game (like being on a team without being on a team). I am competent in C++/Python, but am new to Lua. I am aware of this (https://www.reddit.com/r/civ/comments/49yr85/civ5_shared_vision_mod/) but I want it...
  5. sp00n

    Less Gossips 1.0

    This mod removes some of the gossips (rumors) from the game. The gossips are the notifications that clutter up your screen while you wait for your turn to end / your new turn to begin, and which makes it quite hard to see the map below them (see the screenshot, although those are actually not...
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