The older Art thread has gotten somewhat outdated - thanks to Nomad or What and Civtar! So I thought I'd start another thread where we could sort out what we still need. All of these below either aren't in the mod yet or currently use placeholder art. Listed roughly in order of priority: Mûmakil, both "natural wandering animal" and "captured/outfitted for war". I figure that the humanoids riding on top will be small enough that all races can use the same unit. But if someone wanted to make 3 versions for Man, Sidhe and Heldeofol, that would be fine also. A few units missing from basic line-up, plus "upgrades" (the latter can be reskins of existing units): Elf Chariot (coming from Civtar) 2 upgrades each for elf and goblin archers (upgrade path: Archer->Bowmen->Marksmen) 2 upgrades for elf horse-mounted archer (Horse Archer->Bowed Cavalry->Sagittarii) (upgrades for some human unit lines too, but I've forgotten at the moment what is missing...) Angels and Demons (at least 1 kind of each; I'll add others if we get them). The Four Horsemen of the Apocalypse (FFH's are fine). Great Bombard I want this unit because it is cool! they go back to 1500's so predate more modern cannons. At least one more sea monster of any kind. A giant whale (fits into the Song of Leviathan lore). A full-fledged Dragon. Not just a walking Godzilla but one that can do both melee attack and a strafing attack (that is or at least looks like an air attack). From the Lua perspective, it's easy for me to swap between two units if we need to add these as 1 melee and 1 air unit. But I also wonder if it is possible to add an "air-like" attack animation as the unit's ranged attack animation. Then we could have one unit that has both melee and ranged attack (this works) with the ranged attack being very long range and looking like an air attack. [The latter might not work because, if I understand correctly, an air attack is actually a unit move.] It's a lower priority, but over time I'd like to improve and fill out our single-unit GPs. See next post for that. We also need a whole lot of individual units for each of the archangels, archdemons and major spirits. I don't really expect anyone to sit down and make 57 unique units for us. But basically anytime any artist makes a cool looking unit that could pass as a sort of god (when enlarged) I can add it as one of these. Names and some idea of their individual sphere can be found at the links below. Almost all the names can be found in a quick search on the Wiki, which can give some inspiration for their physical form. 12 archangels and 8 archdemons. These are listed by name here in the last paragraphs under Azzandarayasna and Aŋra, respectively. Right now I'm using the Great Unclean One as placeholder art for all Archdemons (he's perfect for Gannag Menog, the "Stinking Spirit", but the others need their own model) and another unit as placeholder for all Archangels. 37 pantheistic gods ("Major Spirits") listed here by name (in the Cult sections). These all have a storm giant as placeholder art right now. I've probably forgotten something important in the list. Mod testers feel free to comment if you've noticed some obvious placeholder unit that isn't in list above. Also, as many of you have noticed, we are missing individual icons for almost all new units. Filling those in is going to be a long-term process. Anyone is welcome to help us do that (except for Nomad or What and Civtar, who should be making more 3D art instead).