Hi, I've got the hotfix. I'll see if it works with the Sophronicus. Played a few more games, Agrarian with Ab and Abdelar and Pantheistic with Madb. Sometimes when I built Hunters with Ab, it did not establish camps on the Elephant camps outside ring 3 even though I had the techs for establishing camps further out. I already had a camp 5 tiles from the capital. There were no other cities close by. I had no issues with the Madb fishing boats. (Managed to get Madb before Ys was founded.) Lua logs are attached. Ab and Abdelar games ended fairly early. The Madb game lasted til turn 267 but then the system froze without the usual Lua message, so that might be down to my laptop rather than the game. I've only seen one barbarian heal himself. This might be a problem with the core civ game but it's a bit ridiculous to be able to beat any barbarian by attacking, healing and attacking the (now weakened and unhealed) barbarian again. Seas look very safe. Are there plans to introduce a few barbarian sea monsters (when there's graphics available)? In the Madb game, my research had ground to a halt (I had 19 techs). I had started a sage writing the Tome of Equus. Would this have enabled me to get the final horse tech? What file do I need to edit to change the number of players and city states? In the setup, it still indicates 6 and 12 for Small and 8 and 16 for Standard. I thought fewer city states were to be used in Ea. All of the games have been peaceful apart from the barbs. I'd like to try with more tribes crammed together so conflict can begin sooner.