Not Much Really Happened in these turns. But, it is the early AA- Not Much Really does happen!
Summary:
-Got Pottery
-Made a couple of Science mistakes
-Got A couple of Warriors and a Temple
-Met Zulu on Final Turn
And All of What Happened:
Turn 0 (4000 BC):
-I consider moving Settler onto coast. To help make my decision, I decide to move worker 1 SW onto forest. Misclick and send worker 1 W. Worker Sees:
-Move Settler 1 SW.
Turn 1 (3950 BC):
-Found Delhi: Starts Warrior
-Send Worker to BG tile 1E of Delhi
IBT:
-Our Sages Need Direction. I direct them to research Pottery at 100%, due in 18.
Turn 2 (3900 BC):
-Worker gets to BG tile.
Turn 3 (3850 BC):
-Worker Starts Road.
Turn 4-Turn 5 (3800 BC-3750 BC):
IBT:
-Worker finishes road (Pottery sped up 4 turns- Now due in 10)
-Delhi: Warrior->Warrior
Turn 6 (3700 BC):
-Worker Starts Mine.
-Warrior follows road onto hill 2 SE of Delhi. Sees Coast.
Turn 7-Turn 10 (3650 BC-3500 BC):
(Warrior Explores)
IBT:
-Delhi Grows to Size 2 and Gets Culture Expansion
-Delhi: Warrior->Temple (Will probably
next turn)
Turn 11 (3450 BC):
-Go to Preferences Menu and Turn on "Always Wait at End of Turn", "Ask for Build Orders After Unit Construction", and "Show Wonder Initiation Pop-up".
IBT:
-Worker Finishes mine
Turn 12 (3400 BC):
-Worker moves North to cow. Decide not to whip due to the fact that it would only gain 6 turns- not really worth it IMO.
Turn 13 (3350 BC):
-Worker Roads Cow.
Turn 14 (3300 BC):
zzz
IBT:
-We get Pottery: Set Research to Masonry, due in 18.
Turn 15 (3250 BC):
-Exploring Warrior discovers several Gems.
IBT:
-Worker Finishes Road.
Turn 16 (3200 BC):
-Warrior finds GH.
-Worker Irrigates Cow.
Turn 17 (3150 BC):
zzz
Turn 18 (3100 BC):
-Warrior Pops Hut- Gets Maps
IBT:
-Delhi: Temple->Settler
Turn 19 (3050 BC):
-Notice Light Blue Border that was revealed by Map from Hut. Send Warrior North to reach border.
IBT:
-Our Treasury is Running Dangerously Low (Stupid Domestic Advisor...) (10g, -1gpt)
-Yellow Scout Runs Next to Warrior.
-Worker Finishes Irrigation.
Turn 20 (3000 BC):
-Contact Scout: It's the Zulu.
-Can Trade Alphabet for WC and 10 gold or BW and 10 gold. Will leave trades to next Player.
-Zulu already has a second city.
-Move Worker: Preparing to Connect Spices
End Turn Notes:
-Screenie:
-I think those 4 gem mountains would Make for a nice city.
-Delhi will grow next turn, which means it will riot the turn after, so this must be fixed, as must our small financial problems. A Taxman might solve both.
-If you do Trade with the Zulu, I reccomend taking Bronze Working. You could also wait a turn, contact the LB civ, and see if trading comm with them to the Zulu (If they haven't met yet) lets you get both BW and WC, or get WC from the LB civ.
-And Here's the Save:
ReligiousSG_3000_BC.SAV