[BTS] ✌ [COMPLETED T237/500 WIN] Monarch Shadow Game - Washington | Help a Noble/Prince Player Level Up

Discussion in 'Civ4 - Strategy & Tips' started by placid_coolie, Apr 14, 2022.

  1. placid_coolie

    placid_coolie Chieftain

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    thanks @lymond @Gumbolt @sampsa

    About Great Generals, in this game I promoted three of them to Super Medics.

    On hindsight, perhaps I promoted too many GGs to supermedics? What's the best way to utilize subsequent GGs after you promoted the first to Super Medic? Is two Super Medics sufficient?
     
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  2. sampsa

    sampsa Ghost

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    I always go for one super medic. After that I spread the 20xp between a bunch of siege for enough xp to promote them all to cr3. Also the one who becomes general is now eligible for the +1 movement thing (morale?), handy with a stack of 2-movers.
     
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  3. placid_coolie

    placid_coolie Chieftain

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    what's "cr3"?

    how about settling GG in a city for extra xp - is that ever worth doing?
     
  4. sampsa

    sampsa Ghost

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    City raider III, it's a promotion that makes a huge difference. I think settling for 2xp is nearly always worse than directly spreading 20xp, unless it happens VERY early.

    edit: rep does give +3:science: for settled GGs, which might make a difference in some cases.
     
    Last edited: May 19, 2022
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  5. lymond

    lymond Rise Up! (Phoenix Style!) Moderator Hall of Fame Staff

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    2 super medics would be pretty rare for me. One is usually enough, but it depends on if I'm fighting multiple wars, which is also rare unless I'm playing lower levels like for GOTM or HOF.

    +3:science: for a settled GG in an HE city with no beaker multipliers pretty pointless too. Rare do I settle, although I certainly don't mind capturing AI cites where like Genghis Khan has settled 4 GGs in one city :lol:

    Besides medic, one can think of GGs as free health for a few units in the heat of battle. So don't be afraid to just escort the GG with the army for a while until you really need some extra health via promos. (nod to My for that one ;)) It can really make a difference sometimes. So, point is, there's no reason one has to use a GG immediately.

    If I'm really pumping those GGs out I might go for a rock star like a CRIII/morale Rifle promoted from an earlier dude that can take it, or a super horsie.

    (I'm very fond of Woodie medics)
     
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  6. Fippy

    Fippy Mycro Junkie Queen

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    In early wars (good example: Axe rush against a dangerous AI in semi-iso, aka only you and 1 AI on that continent),
    some CR3 guys make a huge difference. Everything becomes easier once 20xp can be spread with a GG :)
     
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  7. placid_coolie

    placid_coolie Chieftain

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    Re-reading @CGQ's playthrough...

    What is the tactical reason for doing this? would this not risk the vassalled AIs trading off crucial techs to independent AIs?

    In the same vein, why gift the capitals back to AIs?
     
    Last edited: May 23, 2022
  8. Gumbolt

    Gumbolt Phoenix Rising

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    I don't normally gift back cities. Guess it helps keep the Ai at please or friendly? That could help diplomacy. Capitals are normally their best cities.

    I sometimes prefer to take out an AI completely to avoid the we yearn to join our motherland diplomacy hit. If you are going space or hammer economy you would want the cities? More cities is usually a good thing. Vassals can still expand which could be annoying pending where they settle. Ai culture from a capital could also be annoying.

    I guess one plus side is the Ai will be stronger and may build units. Giving the AI you declare on someone else to send their stack to. On a map like this you should probably chain vassal all the AI.
     

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