0.25 and Spy Points

slowcar

King
Joined
Jun 19, 2006
Messages
819
Location
hamburg, germany
I understand that implementing the whole espionage-thing would be an effort. But as the BtS base game requires spy points to reveal even the most basic information about your neighbours, would't it be a good idea to give the palace some point generation?
at least you'd be able to see the demographics again
 
I wouldn't mind seeing a few buildings generate spy points or even getting a spy as a buildable unit after hitting a certain tech and maybe having to build something specific.

Like you said though, dunno how hard that would be to implement it in FFH. At least with BTS all the code is there.
 
Yeah, Shadow should be better than BtS's spy system, in the meantime I've been playing with the BtS stuff copied over in to .25k (plus some other changes of my own)

I made the Malakim, Sidar, and Svaltafar palaces generate spy points, as well as the council of Esus, Thieves guilds, tower of eyes, eyes and ears network, svaltafar hunting lodge, inns, and taverns. I copies the bts espionage file over the FfH one (which would only allow seeing demographics), and allowed shadows to spy and counter-spy, and lightbringers only to counter spy.

Still, I expect Shadow's version will remove any need for such changes in the next version.
 
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