1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[R&F] [1.0.0.220] Gameplay bug: unlimited production overflow stacks while skipping turns

Discussion in 'Civ6 - Bug Reports' started by Boyan_Sun, Mar 8, 2018.

  1. Boyan_Sun

    Boyan_Sun Chieftain

    Joined:
    Dec 25, 2017
    Messages:
    153
    Gender:
    Male
    Or an exploit? Not sure.

    In R&F, the production lost bug has been fixed already (wonder 50% back, chop when no city projects), but while another operation added - forcing skip the turn, with the overflow production stack it leads to very interesting/imbalanced results.

    How to force skipping a turn? When you need to choose something to produce in city, or to choose next civic/tech, or to sign governor title, etc, press SHIFT + ENTER, then you will find the turn is skipped. ALL productions, science, culture, will add into the overflow, they DO NOT lose or replace, just stack. (but due to another very old bug - science overflow cleared by eureka and culture overflow cleared by inspiration, using this to skip choosing tech/civic are too hard to control, though still useful for fixing the price of districts, waiting for new era tech discount, etc)

    So when you want to accomplish an important wonder, like the Forbidden City, but the tech is not ready, you can just let Magnus chop in this city, then let him go to another city and skip turn. All stored production in this city won't lose, and still the city yields continues to add to this stack every turn. When the Printing Press completed, just choose Forbidden City and you may find it only need 1t to finish.

    More extreme examples, such as the space projects, can use this exploit to store production in advance. And then when techs arrives, they're done immediately. Is this really what designers and players want? I doubt it, so I think of it as a bug.

    But even without this exploit, if your city production yield can be greater than 30, you still can produce a scout per turn (or even other military units with policy modifier combo) to keep overflow, as the same as what we did in civ5. So I'm not that sure, maybe there are some differences between KEEP and STACK.

    Original link: https://tieba.baidu.com/p/5582579925
     
    Last edited: Mar 8, 2018
  2. blackbutterfly

    blackbutterfly Chieftain

    Joined:
    May 9, 2016
    Messages:
    684
    Gender:
    Male
    Location:
    Leeds, UK
    That's terrible.
    There are way too many exploits in R&F for multiplayer :cringe:
     
  3. Ansive

    Ansive Chieftain

    Joined:
    Aug 22, 2010
    Messages:
    298
    I'm not going to use this forced end turn.
    It should be removed.
    As for the scout exploit, it should be fixed as well. Maybe cap the overflow to 50% of the project value. So max 15 production carry over on a scout.
     

Share This Page