Suri
Chieftain
- Joined
- Mar 19, 2018
- Messages
- 2
Hiya, playing on Vanilla, with the latest patch, just bought Persia and Macedon.
So apparently in the 2017 fall update, Immortals were changed so they would melee as their normal attack and would only use ranged if the ability was selected. On the version I am running currently (1.0.0.229), their ranged attack ability is available, but regardless of whether I select it or not, my Immortals are always defaulting to their ranged attack. I've tried pressing the a key (default attack) and they still do ranged. In the pre-battle calculations it appears as if they would take damage as if trading in melee combat, but when told to attack, will take none, and still ranged attack. Searching various community forums I found an obscure workaround where if they start 3 tiles away from their target, they can in fact engage in melee, given the +2 movement from Fall of Babylon, but surely this cannot be working as intended?
So apparently in the 2017 fall update, Immortals were changed so they would melee as their normal attack and would only use ranged if the ability was selected. On the version I am running currently (1.0.0.229), their ranged attack ability is available, but regardless of whether I select it or not, my Immortals are always defaulting to their ranged attack. I've tried pressing the a key (default attack) and they still do ranged. In the pre-battle calculations it appears as if they would take damage as if trading in melee combat, but when told to attack, will take none, and still ranged attack. Searching various community forums I found an obscure workaround where if they start 3 tiles away from their target, they can in fact engage in melee, given the +2 movement from Fall of Babylon, but surely this cannot be working as intended?
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