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[GS] [1.0.0.341] AI strategic ressource storing/trading logic puts it behind on Epic/Marathon game speeds

Discussion in 'Civ6 - Bug Reports' started by Pfeffersack, Sep 22, 2019.

  1. Pfeffersack

    Pfeffersack Chieftain

    Joined:
    May 10, 2003
    Messages:
    2,223
    Location:
    Germany
    The storage tresholds which decide about if the AI will trade for additional ressource units don't scale with game speed - they are 20/40 even on Marathon for ressources like Iron, Horses and Niter. That's not good for the AI, because the ressource requirement are tripled, so in fact the AI is not even willing to pay for the 60 Units it needs for a lone rider or swordman...

    Attached is a Marathon save - just try selling Horses or iron to any AI: They of course accept any ressource amount, but everything which puts them beyond 40 units in their storage will not increase the amount they pay for it.
     

    Attached Files:

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