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[GS] [1.0.0.341] Predictable AI voting logic for Border Control Treaty resolution

Discussion in 'Civ6 - Bug Reports' started by Pfeffersack, Sep 22, 2019.

  1. Pfeffersack

    Pfeffersack Chieftain

    Joined:
    May 10, 2003
    Messages:
    2,223
    Location:
    Germany
    I have never seen any AI not voting here "A" for themselves - and to make it even worse, also not a single time any AI investing more then their free vote. The serious consequence is that a human player just needs to vote "A" for him-/herself as well with spending 10 DF for a 2nd vote - and both the culture bomb and a DVP are earned.

    I can dig up a save if needed, but I'm not sure if it really that helpful, as it would just show that behaviour in one situation, but not the fact it is occuring always (or is there anyone with different experience? Please correct me then, thanks)

    Three possible fixes (1+2 best combined):

    1. If AI continue to go for A and only themselves, make them spend more then the free vote from time to time.
    2. Teach them that B on a disliked civ is an option as well...
    3. Rework the entire resolution. IIRC, it is the only targeting a specific civ in a purely positive or negative way - likely thats responsible for the AI Voting behaviour (understandable for each AI to an extend, but disastrous on the whole). It could be replaced by attaching culturebombing to a special district as A resolution variant (and ban to build a certain kind of district as "B" variant) for example, which would surely cause are more varied voting behaviour.
     
  2. Pfeffersack

    Pfeffersack Chieftain

    Joined:
    May 10, 2003
    Messages:
    2,223
    Location:
    Germany
    I tried to reproduce and ironically can only come up with a near-perfect example of this - in fact, I saw the first time something contradicting my initial statement slightly: Beside the usual behaviour, I saw one AI voting B, but with 1 vote only, too. However, even if this is possible under rare circumstances, there is still the big problem left of the AI only casting one vote on A directed to themselves, while the B votes seem to happen only very, very rarely (too rarely) to make any difference.

    To reproduce:

    1. Load save
    2. End turn
    3. WV voting comes up:
    - 1st voting decision is about grievances . The human player vote here should not affect the problem discussed here, but I casted my free vote on A one myself (Catherine de Medici)
    - 2nd Voting is the one discussed here. Spend 10 DF to place two votes one A for yourself (Catherine de Medici)
    4. confirm, get the result 2nd picture shows
     

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