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[1.0.0.56] Agoge not speeding up Spearman build

Discussion in 'Civ6 - Bug Reports' started by Kid-Simple, Jan 4, 2017.

  1. Kid-Simple

    Kid-Simple Chieftain

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    If i use the "Agoge" policy, it takes just as long to build a Spearman as it does without the policy in effect. Archers and Warriors both build faster however. It seems like a bug that it does not help to build the Spearman faster, since it is a melee unit.

    If it matters, i am playing as Trajan and am still in the ancient era. My city produces 9.4 hammers and when running Agoge it takes 7 turns to build a Spearman (65 hammers), 4 turns to build an Archer (50 hammers), and 3 turns to build a Warrior (40 hammers). You can see the math shows that Agoge isn't helping the Spearman at all.
     
  2. Browd

    Browd Dilettante Administrator

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    Spearmen are not melee units. They engage in melee-like combat, but they are anti-cavalry units.
     
  3. Kid-Simple

    Kid-Simple Chieftain

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    They should change the description in the Civilopedia, because right now it says, "Ancient era melee unit that's effective against mounted units." Really makes it sound like a melee unit.

    I see what you mean now though, "Promotion class: Anti-Cavalry". Thank you.
     
  4. friedmad

    friedmad Civaholic

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    Build time was 8 turns then I switched civic to Agoge which should have shaved 50% off the build time. the build time did not change for spearman, but did for archer, even though both are ancient melee or ranged units.
     
  5. Browd

    Browd Dilettante Administrator

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    Actually spearman is not a melee unit, as defined by the game. May be counterintuitive (since the combat they engage in is melee-like and Civilopedia casually refers to them as melee), but they are anti-cavalry class, not melee class.

    Moderator Action: Merged with existing Bug Report thread
     

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