[Debugging]
; Set to 1 to enable the fire tuner to connect to the game.
EnableTuner = 0
; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
Remarks = /R1
; Set remark log filename; empty for no remark log
RemarkLog =
; Sets a breakpoint on a specified object allocation order number (debug only).
CrtBreakAllocNum = 0
; Set to 1 to send FRemark output to the tuner
SendRemarksToTuner = 0
; Set to 1 to enable mem tracking when using a mem tracker build
EnableMemTrackerSystem = 0
; Set to 1 to do various embedded memory tracker dumps
DoMemTrackerDumps = 0
; Set to 1 to disable hotloading of objects
DisableHotLoading = 0
; Set to 1 to enable asserts in debug mode
EnableAsserts = 1
; Set to 1 to have loose files override PAK files if the loose file is newer
LooseFilesOverridePAK = 0
; Set to 1 to quiet D3D warning and leak msgs
D3D Mute = 0
; Sub-directory where the game code DLL resides, set to empty string to let the game decide
GameCoreSubDirectory =
[User Settings]
; Set to 1 to enable threaded submission to D3D11
Threaded Submission = 1
; This is capped at runtime to the number of logical processors
MaxSimultaneousThreads = 8
; Set to 1 to activate the debug panel
DebugPanel = 0
; How close you can get (11.0=default, 4.0=debug zoom)
Minimum Zoom Level = 5.000000
; Whether or not to use screen space terrain overlays
Use Screen Space Overlay = 1
; The currently selected steam language
SteamLanguage = english
; The currently selected language.
Language = en_US
; The currently selected spoken language.
AudioLanguage = en_US
; The URL to the Community Hub.
CommunityHubUrl =
http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx
; Set to 1 to disable Fall-back Language Support in the Localization System.
DisableFallbackLanguageSupport = 0
[MiniMap]
; Mini-map width.
Width = 320
; Mini-map height.
Height = 190
; Thickness of camera rectangle, in pixels
CameraRectThickness = 10.000000
; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
CameraRectThreshold = 1.000000
; Extra space, in pixels, to leave on edge of explored region
ExploredRegionGutter = 20.000000
; Alpha value for fog
FogAlpha = 1.000000
[DisableSystems]
; Set to 1 to disable Terrain system
Terrain = 0
; Set to 1 to disable LandmarkSystem system
LandmarkSystem = 0
; Set to 1 to disable Overlay system
Overlay = 0
; Set to 1 to disable OverlayDebug system
OverlayDebug = 1
; Set to 1 to disable Decal system
Decal = 0
; Set to 1 to disable City system
City = 0
; Set to 1 to disable Unit system
Unit = 0
; Set to 1 to disable Forest system
Forest = 0
; Set to 1 to disable River system
River = 0
; Set to 1 to disable LeaderHead system
LeaderHead = 0
; Set to 1 to disable Audio system
Audio = 0
; Set to 1 to disable Combat system
Combat = 0
; Set to 1 to disable Particle system
Particle = 0
; Set to 1 to disable Projectile system
Projectile = 0
; Set to 1 to disable FOW system
FOW = 0
; Set to 1 to disable FluidFOW system
FluidFOW = 0
; Set to 1 to disable YieldIcons system
YieldIcons = 0
; Set to 1 to disable DistanceFog system
DistanceFog = 0
; Set to 1 to disable StrategicView system
StrategicView = 0
; Set to 1 to disable Minimap system
Minimap = 0
; Set to 1 to disable ColorKeyEdit system
ColorKeyEdit = 1
; Set to 1 to disable Waves system
Waves = 0
; Set to 1 to disable Arrows system
Arrows = 0
; Set to 1 to disable MovementPath system
MovementPath = 0
[Debug]
; Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode)
ThreadingMode = 0
; Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes
TargetJobSize = 100
; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
EnableOutOfSyncDebugging = 0
; Set App on Auto-Run
Autorun = 0
; Number of turns to autorun before exiting (0 for no limit)
AutorunTurnLimit = 0
; Enable message logging
MessageLog = 0
; Enable rand event logging
RandLog = 0
; Enable synchronization logging
SynchLog = 0
; Enable AI logging
AILog = 0
; Enable Builder AI logging
BuilderAILog = 0
; Enable Serialization logging
SerializationLog = 0
; Enable Tutorial logging
TutorialLog = 0
; Enable Tutorial debug window
TutorialDebug = 0
; Split AI Logging into separate files for each Player & City
PlayerAndCityAILogSplit = 0
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable the logging system
LoggingEnabled = 0
; upload assert logs and crash dumps to the server
UploadReports = 1
; Delete reports after uploading to the server
MoveReports = 1
; Show combat debugging overlays
CombatDebug = 0
[TextKey Settings]
; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
Enable markered sounds = 1
[Audio]
; Disable sounds from gamecore (also can set via tuner) (default 0)
Disable Sid Sounds = 0
; Enable in-game music (default 1)
Enable music = 1
; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
Disable audio variation cap = 0
[CONFIG]
; QuickStart - SinglePlayer games only!
QuickStart = 0
; Bandwidth options are modem or broadband
Bandwidth = broadband
; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10
; Number of seconds the end turn timer counts before automatically ending the turn
EndTurnTimerLength = 10
; Random seed for game sync, or '0' for default
SyncRandSeed = 0
; Random seed for map generation, or '0' for default
MapRandSeed = 0
[GAME]
; In-game Alias
Alias = Kane
; Email Address
Email = mgsetzer
; Save Path - relative to working (Civ5) folder
FileName =
; Handicap for quick play
QuickHandicap = HANDICAP_WARLORD
; Blocks players from entering the city screen
CityScreenBlocked = 0
; How many turns between advisors showing up to help you out (0 means never!)
TurnsBetweenAdvisorCounsel = 0
; Allows the player to give right click movement movement orders while the camera is scrolling
AllowRClickMovementWhileScrolling = 0
; Force quick combat animations
QuickCombat = 1
; Game Name
GameName = Kane's Game
; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_DUEL
; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE
; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM
; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT
; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_STANDARD
; Victory Conditions
VictoryConditions = 11111111
; Game Options
GameOptions = EMPTY
; Max number of turns (0 for no turn limit)
MaxTurns = 0
; Allow AI in multiplayer games
EnableMultiplayerAI = 1
; GameType options are singlePlayer/spLoad
GameType = singlePlayer
; Map Script file name
Map = Assets/Maps/Continents.lua
[UserSettings]
; Last Civilization Played
LastCiv = 6
; Last Game Speed Played
LastSpeed = 2
; Last Map Type Played
LastMapScript = Assets\Maps\Pangaea.lua
; Last Map Script Was Random
LastMapScriptRandom = 0
; Last Map Size Played
LastMapSize = 0
; Last Map Size Was Random
LastMapSizeRandom = 0
; Last Map Type Was Earth
LastMapWasEarth = 0
; Last Game Difficulty Played
LastDifficulty = 2