This defect reared its ugly head in my game yesterday. In this thread, I get the impression that the code implementing this civic has been a bug-nest since 2016. Because I'm pretty sure that 2K is still putting at least *a little* resource into QA on this aging codebase, and since I still enjoy playing the game, I documented my case fully and uploaded many savefiles and screenshots to 2K Support in a zipfile. With any luck that'll help them localise the defect and then (let's hope!) finally do an adequate job of either repairing this civic or (at minimum) deleting it from the game. Currently: I think this civic is best described as an "attractive nuisance" whose damage is cumulative and ultimately fatal to your civilization unless you're in the late stages of a game where you don't really need to build more specialty districts to win. The only recovery is to revert to a manually-saved file unless perchance you happen to notice the damage caused by this civic in its first ten turns.
Here's the text of my defect-report to 2K:
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I have attached a zipfile with screenshots, a spreadsheet, and relevant savefiles.
The Turn data in my spreadsheet is unreliable, as I had recorded this information only in the name of the screenshot, and apparently made some mistakes in this. However the pattern is clear: the Culture Industry civic imposes a "production penalty" (as calculated in my spreadsheet with upper-bounding and lower-bounding estimates) which grows over time (possibly: increasing every time a new district-construction project is started). See e.g. Diosgyor in turn 195, with its 19.3 production per year on an industrial zone that's currently 52/262 complete, and an estimated time-to-completion of 45 years -- but apparently making no actual progress toward the completion of this zone, as in turn 194 the zone was also 52/262 complete with an estimated time-to-completion of 21 years.
The closest match to this defect that I was able to find in civfanatics when I searched yesterday is
https://forums.civfanatics.com/thre...999-production-on-specialty-districts.667936/.
I'm running v1.0.12.9 (564030). The only community-created content that was enabled during this game is Tomatekh's Historical Religions. At some point in the past, I had downloaded and enabled Sukritact's Thomas Jefferson (America) and Yet (not) Another Maps Pack, but they weren't enabled during this game (and I haven't enabled them for many months). Some months ago I was unable to launch Civ6 using Steam; I found a workaround online which I only vaguely remember -- my best guess is that I had adjusted the Launch Options, which are currently
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\CivilizationVI_DX12.exe" %command%
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Below is a snapshot from my spreadsheet. There had been significant cumulative damage from this defective civic in the turns 179-195, but it didn't threaten my winning strategy -- until it became catastrophic in turn 195. Fortunately I had created a manual savefile in turn 178 so can restart from there... but reparing a previously-winnable game by slogging through maybe a thousand nearly-mindless mouseclicks is not a pleasant gaming experience for me ;-)