Barathor
Emperor
- Joined
- May 7, 2011
- Messages
- 1,202
v 1.0.2.13
I was just messing around and running some more comparisons to see what was tweaked in the latest patch versus the one prior to it and I think I stumbled upon a silly bug within Civ5AIMilitaryStrategies.
It looks like whoever was fixing the values of the "need" and "enough" strategies from the version before the patch, and correctly assigning negative values to the "enoughs", they accidentally mixed-up the ones for the Ranged flavor.
I was just messing around and running some more comparisons to see what was tweaked in the latest patch versus the one prior to it and I think I stumbled upon a silly bug within Civ5AIMilitaryStrategies.
Code:
<Row>
<AIMilitaryStrategyType>MILITARYAISTRATEGY_[COLOR="red"]NEED_RANGED[/COLOR]</AIMilitaryStrategyType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>[COLOR="Red"]-15[/COLOR]</Flavor>
</Row>
<Row>
<AIMilitaryStrategyType>MILITARYAISTRATEGY_[COLOR="red"]ENOUGH_RANGED[/COLOR]</AIMilitaryStrategyType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>[COLOR="red"]15[/COLOR]</Flavor>
</Row>
It looks like whoever was fixing the values of the "need" and "enough" strategies from the version before the patch, and correctly assigning negative values to the "enoughs", they accidentally mixed-up the ones for the Ranged flavor.