[NFP] [1.0.9.9] Agoge not working on Warrior-based UUs in Classic Era starts

Pfeffersack

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Initial 1.0.5.11 report

Title:

Spoiler :
GaesateNotBoostedbyAgogeInClassicalEraStart.jpg


GaesateNotBoostedbyAgogeInClassicalEraStart2.jpg


I read about this issue here
https://forums.civfanatics.com/threads/gaesatae-is-the-real-negative-unit.663167/page-2
and according to the assumed root course of this bug this will affect the Warrior and any other UU replacement (Aztecs Eagle Warrior comes to my mind) of it as well.


To reproduce with the attached save:

1. Set a Gaesate as production in Aduatuca and see that it takes 9 turns
2. Fill the vacant policies with Agoge (and God King - anything not affecting city production is obviously ok as civil policy choice!)
3. See that Gaesate is not affected and still takes 9 turns, despite being an ancient melee unit which should be covered by Agoge
(4. Reload save and repeat 1-3, with the only difference of setting an Archer as production - and see that Agoge will work for the Archer)
 

Attachments

  • 1.0.5.11AgogeClassicStartNotWork.Civ6Save
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  • ArcherBoostedByAgogeInClassicalEraStart1.jpg
    ArcherBoostedByAgogeInClassicalEraStart1.jpg
    615.7 KB · Views: 45
  • ArcherBoostedByAgogeInClassicalEraStart2.jpg
    ArcherBoostedByAgogeInClassicalEraStart2.jpg
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Last edited:
This problem still exists in 1.0.9.9

Attached is a save where this can be reproduced for the Aztec UU.

To reproduce:

1. See that with no policy cards slotted the Eagle Warrior in Tenochtitlan takes 8 rounds to be completed
2. Slot Agoge and God King
3. See that construction time for the Eagle Warrior is unaffected
4. End turn (to see that this is not a temporary display issue with the game needing turn end to adjust)
5. Eagle Warrior needing now 7 rounds to be completed, so you don't have gained any speed by slotting Agoge
 

Attachments

  • 1.0.9.9AgogeOnASBrokenWarriorUUs.Civ6Save
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