Pfeffersack
Deity
Intial report with 1.0.0.341:
I have never seen any AI not voting here "A" for themselves - and to make it even worse, also not a single time any AI investing more then their free vote. The serious consequence is that a human player just needs to vote "A" for him-/herself as well with spending 10 DF for a 2nd vote - and both the culture bomb and a DVP are earned.
I can dig up a save if needed, but I'm not sure if it really that helpful, as it would just show that behaviour in one situation, but not the fact it is occuring always (or is there anyone with different experience? Please correct me then, thanks)
Three possible fixes (1+2 best combined):
1. If AI continue to go for A and only themselves, make them spend more then the free vote from time to time.
2. Teach them that B on a disliked civ is an option as well...
3. Rework the entire resolution. IIRC, it is the only targeting a specific civ in a purely positive or negative way - likely thats responsible for the AI Voting behaviour (understandable for each AI to an extend, but disastrous on the whole). It could be replaced by attaching culturebombing to a special district as A resolution variant (and ban to build a certain kind of district as "B" variant) for example, which would surely cause are more varied voting behaviour.
I have never seen any AI not voting here "A" for themselves - and to make it even worse, also not a single time any AI investing more then their free vote. The serious consequence is that a human player just needs to vote "A" for him-/herself as well with spending 10 DF for a 2nd vote - and both the culture bomb and a DVP are earned.
I can dig up a save if needed, but I'm not sure if it really that helpful, as it would just show that behaviour in one situation, but not the fact it is occuring always (or is there anyone with different experience? Please correct me then, thanks)
Three possible fixes (1+2 best combined):
1. If AI continue to go for A and only themselves, make them spend more then the free vote from time to time.
2. Teach them that B on a disliked civ is an option as well...
3. Rework the entire resolution. IIRC, it is the only targeting a specific civ in a purely positive or negative way - likely thats responsible for the AI Voting behaviour (understandable for each AI to an extend, but disastrous on the whole). It could be replaced by attaching culturebombing to a special district as A resolution variant (and ban to build a certain kind of district as "B" variant) for example, which would surely cause are more varied voting behaviour.
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