Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 7
Proposer: @pineappledan
Sponsor(s): @pineappledan, @Recursive
Previous Discussion Thread: https://forums.civfanatics.com/threads/13-proposal-artistry-overhaul.679037/
Proposal Details
Current Artistry: link to wiki
Problems:
Opener
Finisher - unchanged
Humanism
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 7
Proposer: @pineappledan
Sponsor(s): @pineappledan, @Recursive
Previous Discussion Thread: https://forums.civfanatics.com/threads/13-proposal-artistry-overhaul.679037/
Proposal Details
Current Artistry: link to wiki
Problems:
- Artistry and Tradition are stacked up, and have a few overlapping bonuses that make Tradition/Artistry a bit Too optimal for tall, safe, GP focused play
- W.R.T. Artistry, it has 2
GP-related bonuses that contribute a lot to this overlap. Both of these bonuses are shared with at least 2 other policies, so there is also unnecessary repetition of mechanics
- Outside of CV, which is overtuned in general, Artistry is lacklustre and doesn't offer much outside sharpening Tradition's tall playstyle. Giving Artistry less overt GP bonuses and more wide bonuses would make it feel viable for other playthroughs
- In particular, Artistry has a
on Great Person expend bonus. There are too many of these GP expend bonuses to be interesting. They get repetitive and they can make GP births into a torrent of instant yields, which is both making GP-focused games too optimal, and too samey.
- Artistry has 2 policies in particular which are just awful:
- Refinement (+1
from all Guilds, and for every 3
in a City) is boring, 1-note, and is nothing but a tall-centric happiness bonus, which itself is an oxymoron. There is nothing wrong with these bonuses per se, but both of them and nothing else on a policy makes Refinement possibly the least useful policy in the entire game. This is also Artistry's only happiness policy, and none of it scales with wide.
- Humanism (
Art gains +2
,
Artifacts +2
,
Music +4
,
Literature +3
. +1
to Specialists). It's just ugly and busy. It's 5 small bonuses piled into 1 policy, making it hard to read and a bit of a pain.
- Refinement (+1
Opener
- +25%
GWAM rates in all cities
- +10%
in all cities during
Golden Ages
- +100%
construction rate of all Guilds.
Finisher - unchanged
Humanism
- +3
Golden Age Points from
Great Works of Writing
- +1
Happiness from all Guilds
- Amount of
Golden Age Points needed to trigger a
Golden Age reduced by 25%
- +2
Culture from
Great Works of Art
- +1
Culture from Specialists
- 1 Specialist in all cities does not produce
Urbanization
- +4
Gold from
Great Works of Music
- +4
Tourism and
Golden Age Points from Universities.
- 25% of the
from World Wonders, Natural Wonders, and Improvements is added to the
Tourism output of the city
- +2
Science from Artifacts
- A
Great Person of your choice appears near your
Capital.
- Gain 250
Gold when you Construct World or National Wonders, scaling with Era.
- +1
Happiness for every 3 Great Works in a City
- +2
Culture and +2
Production from Amphitheaters and Opera Houses
- The
Tourism modifier for Open Borders with other Civilizations is Increased by 10%.