1.16.4 Inca/Aztecs

black213

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Anyone had a successful UHV run with Incans or Aztecs on 1.16.4?
Are you able to catch up with Europe, if you chose to continue after winning the UHV?
 
Yes, I was able to win a historical victory with both of the civilizations. With the Aztecs, I had to sail over to the new world in order to enslave 20 old world units, but the Europeans were too advanced for me to reliably capture slaves from. So I ended up going to war against African civilizations, like the Mali and Ethiopians, in order to complete my victory.
 
Yes, I was able to win a historical victory with both of the civilizations. With the Aztecs, I had to sail over to the new world in order to enslave 20 old world units, but the Europeans were too advanced for me to reliably capture slaves from. So I ended up going to war against African civilizations, like the Mali and Ethiopians, in order to complete my victory.
What difficulty was that on? I haven't had luck on Monarch. Biggest city goal seems tough.
 
What difficulty was that on? I haven't had luck on Monarch. Biggest city goal seems tough.
It was on Monarch. The biggest city goal is definitely doable, what with the Floating Gardens and running Redistribution. You can whip out some infrastructure in Tenochtitlan early on, but you'll definitely want to give your city the time it needs to grow. Work all the food tiles possible around the city. Captured slaves can boost your :) once the population starts getting too high, and you can use the culture slider to make up the rest. Despotism is too good to pass up, to whip out military in other cities.
 
It was on Monarch. The biggest city goal is definitely doable, what with the Floating Gardens and running Redistribution. You can whip out some infrastructure in Tenochtitlan early on, but you'll definitely want to give your city the time it needs to grow. Work all the food tiles possible around the city. Captured slaves can boost your :) once the population starts getting too high, and you can use the culture slider to make up the rest. Despotism is too good to pass up, to whip out military in other cities.
Yeah, I thought I could easily do it but Kyoto still outgrew me. I'll have to try again later.
How about your Inca run? I'm also struggling there, with the second goal. And how did you deal with the conquerors?
 
Yeah, I thought I could easily do it but Kyoto still outgrew me. I'll have to try again later.
How about your Inca run? I'm also struggling there, with the second goal. And how did you deal with the conquerors?
IIRC, I let the conquerors take the first city (my southernmost), and then I counterattacked with my catapults and city raider units. Also, I believe that the AI is programmed to not discover a human-Incan player until after 1550 AD (the gold deadline), so at this point, you can use Citizenship and your massive :gold: treasury to help build your military, also helpful for attacking the rest of the continent.
If you'd like, if you post a savegame I can try and offer some more specific tips.
 
I've been dealing with the Incan conquerers by taking Tucume quickly, clearing off the dogsoldiers on the village then running a worker over to the eastern peninsula of brasil around Recife where you usually can make contact with a caravel of at least one of the euro civs before another makes the trip around the cape and invades you
 
Incan: first 2 UHV goals are doable.
- First research Currency => then straight to Engineering for the Tambos.
- Build 2 Markets => run 2 Merchants in each city => ship them to the Aztecs.
- Keep your first Merchant in Aztecs territory as long as possible (year 1545), so your chance is bigger to encounter there a European Civ => no conquers event :)
- Go with a Worker to the Brazilian tip in the east. So your chance is bigger to encounter there a European Civ => no conquers event :)
- Build all the cities from North tot South and build the roads. The southern city needs an Inti Temple for cultural expansion.
- Build the 5 Tambos. Running Despotism can give you advantage to whip them in time.
- You don't need to research Law, but for historic reasons you need to build Machu Picchu :crazyeye:

The 3rd goal is tricky. In the original Rhye And Fall game you could extend further in South-America. But you didn't need Brazil. Now you need ALL South-America.
And your Expansion Stability is even in your historic region (on the west coast) already -8 !! This is because the Andes Mountains doesn't count as your core or historic area. What is not true in reality.
Also the parts of modern day Salta, North-Chili ans West Amazon region is NOT included either.
So you cannot extend further :shifty:

I am stuck with this HARD 3rd goal.:hammer2:
 

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You can get better core population if you settle your first city on the coast instead, which will help a lot with stability.
You can also raise Chan Chan to make more room.
You also only need to settle the coast of south america to block europeans.
Use to full city cross and space the cities far apart.
 
Or you need luck. In my game, where i won by UHV portugal didnt settled much in Brasil. I settled Buenos-Aeros and conquer all Spain cities in SA
 

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the late game was awfull, Argentina and Colombia grub you nice cites and have too big armies... Now i think to try Republic, hmm
 

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Anyone has any reliable strategy for the Aztecs (on Normal Speed/Monarch)? Without savescumming you're stuck dealing with waves after waves of Native units, which doesn't leave a lot of time to conquer the southeast (to build the requisite buildings) and grow your capital (whose status as biggest city in the world is a tossup anyway). I'm also not sure how you're supposed to deal with the conquerors without the Greenland trick.
 
Anyone has any reliable strategy for the Aztecs (on Normal Speed/Monarch)? Without savescumming you're stuck dealing with waves after waves of Native units, which doesn't leave a lot of time to conquer the southeast (to build the requisite buildings) and grow your capital (whose status as biggest city in the world is a tossup anyway). I'm also not sure how you're supposed to deal with the conquerors without the Greenland trick.
After start go for Maya cites - raze Yax-Mutal and capture Chichen-Iza, try to not lose you started swordmans (save/load for better rollout for battles) and send them quikly back. Settle second city and build walls with slave/whip. And buildup Mexico with sacrifice slaves! Mexico with redistribution and Floating garden can grow up to 18 pop (usually 16 enough, but sometime need 18). The 3 city build between gold and cotton. Send workboats to meet europeans. But actually you can beat them sitting behide the walls. Then you found new city - use slave to build temple.
 

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Working through it. For now, some remarks:
1) Rather than reloading failed battles when heading for Yucatán, it might be better to just check if the territory is divided between Barbarians and Natives or something similar. Less coordination between defenders.
2) My first times I tried to expand my cities more optimally but Natives just eat my defenders for breakfast if the city's on flatland. Now I settle Tuitán on the grass hill behind the river and a third city on or near the cotton with Jaguars on hill. It's far from a perfect defense but you can more easily recoup your losses, though you still have to protect your workers.
3) Foreign cities can grow bigger than 18 (I had Edo already at 18 pop at start once), which is about the maximum you can get from terrain+Floating Gardens (assuming you don't have time to research and build Windmills). I haven't done it yet but I feel like you need to optimize for settled Great Merchants and Republic (including settled Great Generals, which is suboptimal since Tenochtitlan cannot be your main military city - but then with Conquest + Barracks you don't really need them). Health is still a problem, you'll have around 17 points unless you build Aqua Appia. This implies a carefully timed switch from Despotism to Republic. It's possible Republic isn't worth the -5 Food from your farms and plantations, in which case this UHV will indeed be luck-based.
4) I haven't checked if just sending workboats cancel Old World conquerors, my intuition was that they can still blindside you depending on the angle they arrive at.

EDIT: 4) doesn't seem to work. I had a Galley in the eastern Caribbean that ran into a French Galleon and they immediately got conquerors. On the other hand the Greenland trick didn't work this time either, I didn't see anyone. Back to the drawing board.
 
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