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1.18 England Marathon/Monarch Historical

mingming99

Chieftain
Joined
Nov 18, 2019
Messages
14
Monarch / Marathon

1) Settle Lincoln and Dublin
If you don't settle Ireland, indi city spawns with xbows.
If you're lucky, grab a city with your starting knight.
Otherwise grow the cities and settle Portsmouth 1S of London.
Use high food tiles via authoritarianism/tributary to get heavy swords and trebuchets.
Conquer France - French cities will be producing workers/settlers, keep local pop low for stability's sake.
Tech - beeline for patronage.
Civics - monarchy, monasticism are crucial.
Build forge early in Lincoln, aim to get two great engineers there.
2) Use great engineer to build santa maria in Lincoln.
Get to the tech that gives you Caravels and get conquerors for Aztec - Grab Tenochtitlan (luxiries, especially spice for trading company) and Yax Mutal (historical, decent production compared to 1.17), ignore the rest. Move remaning units to NA East Coast in anticipation of settlers. I know the upkeep is bad for the units, but building anew is slower.
3) Beeline for banking and build San Marco with great engineer in Lincoln. Building slowly is too slow to flip to Protestantism later on.
Depending on how HRE is going, either beeline for Academia or go for exploration first. You're aiming to found Protestantism, flip to it for the $ and hopefully avoid war against HRE itself.
At some point HRE declares war to take Sens/Paris. Walls, castle and a few xbows + one heavy spear should be enough to deter them.
* All this time you're actively looking to trade techs with anyone except HRE.
4) Colonies - focus on NA first, you're settling around 15th century. Plenty of workers here, use them to clear woods to pop jails and exchequers (what a great UB!) to keep research going.
Build Oxford, and hopefully the +2 happiness in all cities wonder. Once Oxford is up, switch to Republic. This will ensure growth of Lincoln to 30+ over time and gear your economy to specialist-based one. This also keep pop low-ish in France = good for stability. Meritocracy is debatable.
5) Colonies - next you settle what you can in the Caribbean. Good for TC and keeping Spain out. Next South Africa. Australia next. I would avoid non-Indian Asia completely, no point.
Settle great persons in Lincoln, build academy and all possible science bonus buildings there.
6) 25 ships - colonialism + dry docks (your research rate should be great) in 3-4 well-producing NA cities = build Ship of the Line with 2 promotions (= level 3 unit) every few years = pump out ships no problem.
7) Time building trading company national wonder with having techs for redcoats and cannons. If you're lucky gold offer gets rejected, otherwise have to slash 2 pop per city, but conquerors are worth it. Conquer Tamils first, Mughals later. Dont lose units needlessly and it should suffice.
8) Bit on techs. Geology, geography are very important. Then make a beeline for civil rights. You're aiming to get free statesman from democracy and convert to constitution, central planning, egalitarianism and free religion. Don't fall for the trap of isolationism - research is better vs colonialism but stability suffers a lot. After that beeline for railroads tech.
9) Use your India-conquering army to conquer cities in Africa as needed to make a continuous line from SAfrica to Egypt > ship all workers there and build the trainline.
Luck and Marathon help with cutting down on time but even then, you should be meeting the goals quite comfortably. The only real luck-dependent must is getting great engineers early.
 

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