Tao paï paï
Chieftain
- Joined
- Apr 19, 2022
- Messages
- 55
Rome
UHV1 : Control eight Barracks, six Aqueducts, five Arenas and four Forums by 50 BC
UHV2 : Control two cities in Iberia, three cities in Gaul, a city in Britain, three cities in Africa, four cities in Anatolia, three cities in Egypt and two cities in the Levant in 100 AD
UHV3 : Be the first to discover Architecture, Politics, Scholarship, Machinery, and Civil Service
It's now a crazy experience with this new bigger map, a lot of fun and a real challenge to beat the monsters China and India on needed techs. Hopefully you have some insane modifiers too so with a bit of luck and the right tech path it's doable. And a paradoxal adavantage of the higest difficulty : you will conquer a world very advanced with improvements, almost full infrastructures and great wonders everywhere around med.
Cities : Rome, Mediolanum wich flip, Padua 1N of the Venice marsh. For the fourth city, if Greece built Messana, found Neapolis 1W of the wine, if not, found Rhegium on the extreme south of your core. Keep the settler that last in Rome. I used advanced start to get library + temple in Rome and a libray in Mediolanum to get 2 free scientists from Republic as soon as the beginning. I used the rest for the wheat farm next to Mediolanum. Core cities build libraries and growth buildings, it's important to always build infrastructure that is already present in Rome. Rome builds Granary (take advantage of the Redistribution bonus) -> barracks -> harbor -> forum > arena/aqueduct. Conquered cities build library and forum in priority.
Civics : Deification, Republic (you need this cottage-hamlet bonus and these specialists) Slavery and redistribution. When Currency is discovered, switch to MT and new Manorialism to get your core improved ASAP. Then Citizenship and Hegemony are possible, but it's not an obligation, turns are very precious in the final rush and change two civics cost 2 turns at the end of the classical era for Rome.
Techs : Currency, then engineering. It's very important to get shipbuilding when you sign peace with Greece or Carthage. Next go for scholarship, your first GP has to be a GS or a GProphet to bulb Philosophy or Law, otherwise China will beat you. Then Politics, Machinery and finally Civil service.
Conquest : Contrary as in 1.17, you shall not delay your conquest and do it as quickly as you can (except France) : your spawn is later, it means that the cities you'll conquer will be fully developed and worth the maintenance cost, beside you have MT soon and very good modifiers. Also Egypt is a way too strong competitor to let it live too long.
1) Carthage is a tempting target but you need to go immediately to Greece, on my first attempt when I started by attacking Carthage, they discovered Architecture 7 turns after my spawn. Ignore Messana and capture their core to make them collapsed (make peace just after to earn some cash and maybe shipbuilding), 2 legions lost is the maximum you can afford. Athenes was a great city where I built Archer, barracks and then 4-5 Legions.
2) Don't wait for your legion to heal, ship them immediately and on the way to Carthage, put your galley in a "Rise of" zone, it will heals them almost directly. I conquered Messana, next three cities in Carthage where I captured a total of 4 workers, immediatly sent to Italy.
3) After Carthage, I had 3 Legions left, I shipped them to Egypt, taking a Legion from Athenes (where I settled my first GG) on the path. Egypt was very strong, with a bunch of horsemen + Flavian Amphitheatre, but I finally crushed them and took the 3 cities with some reinforcements from Athenes.
4) Next, while my healed Legions in Egypt rushed Jerusalem and Sur, other Legions from Athenes took an old Greek city and the independent city in Anatolia (really hard to take, on hill with around 8 defenders). My eastern conquest was achieved in 50 BC.
5) Some legions built in Rome and Mediolanum conquered the 3 Celts cities and the war part was completly done. At the end I didn't build any Ballista, Legions are strong enough.
UHV1 : Buildings that you want asap in all your cities for a great economy and specialists, I pratically achieved this one without even look at it, just be careful to the barracks.
UHV2 : I used the saved intial settler to build Byzantium as the fourth city in Anatolia/Greece. I Built 2 spearmen to defend against barbarians in north Africa. Next the classic galley with settler to England and 2 settlers to Iberia. I was spamming Horesemen to defend against barbarians in Europe but no one spawned before the 100 AD deadline.
UHV3 : The VERY tricky part. You will logically run the maximum of scientists, so I got only GS, wich is not so good because once you have researched scolarship you are blocked for bulbing until Machinery. So I used one for an academy in the Great Library city and saved one to bulb machinery when I could, it was a good bet : India got it at the same turn as me. The path research of China seems to be the same as in 1.17 : Scolarship -> Politics -> Architecture, so you need to search in this order. I finally got CS in 90 AD, one turn before the UHV2 deadline, while my cities were building wealth at the end.
Stabilty never was an issue, strong core cities, 14 size Rome and only historical expansion with great economy.
Fun facts :
- I controled every last of classical wonders, without building any of them, and even without have the possibilty to build them (already built when I discovered the associated tech).
- Considering this fact, it seems impossible for Rome to avoid a pagan religious victory, except if you don't build OT. Because of it, I didn't get the victory screen for the UHV
UHV1 : Control eight Barracks, six Aqueducts, five Arenas and four Forums by 50 BC
UHV2 : Control two cities in Iberia, three cities in Gaul, a city in Britain, three cities in Africa, four cities in Anatolia, three cities in Egypt and two cities in the Levant in 100 AD
UHV3 : Be the first to discover Architecture, Politics, Scholarship, Machinery, and Civil Service
It's now a crazy experience with this new bigger map, a lot of fun and a real challenge to beat the monsters China and India on needed techs. Hopefully you have some insane modifiers too so with a bit of luck and the right tech path it's doable. And a paradoxal adavantage of the higest difficulty : you will conquer a world very advanced with improvements, almost full infrastructures and great wonders everywhere around med.
Cities : Rome, Mediolanum wich flip, Padua 1N of the Venice marsh. For the fourth city, if Greece built Messana, found Neapolis 1W of the wine, if not, found Rhegium on the extreme south of your core. Keep the settler that last in Rome. I used advanced start to get library + temple in Rome and a libray in Mediolanum to get 2 free scientists from Republic as soon as the beginning. I used the rest for the wheat farm next to Mediolanum. Core cities build libraries and growth buildings, it's important to always build infrastructure that is already present in Rome. Rome builds Granary (take advantage of the Redistribution bonus) -> barracks -> harbor -> forum > arena/aqueduct. Conquered cities build library and forum in priority.
Civics : Deification, Republic (you need this cottage-hamlet bonus and these specialists) Slavery and redistribution. When Currency is discovered, switch to MT and new Manorialism to get your core improved ASAP. Then Citizenship and Hegemony are possible, but it's not an obligation, turns are very precious in the final rush and change two civics cost 2 turns at the end of the classical era for Rome.
Techs : Currency, then engineering. It's very important to get shipbuilding when you sign peace with Greece or Carthage. Next go for scholarship, your first GP has to be a GS or a GProphet to bulb Philosophy or Law, otherwise China will beat you. Then Politics, Machinery and finally Civil service.
Conquest : Contrary as in 1.17, you shall not delay your conquest and do it as quickly as you can (except France) : your spawn is later, it means that the cities you'll conquer will be fully developed and worth the maintenance cost, beside you have MT soon and very good modifiers. Also Egypt is a way too strong competitor to let it live too long.
1) Carthage is a tempting target but you need to go immediately to Greece, on my first attempt when I started by attacking Carthage, they discovered Architecture 7 turns after my spawn. Ignore Messana and capture their core to make them collapsed (make peace just after to earn some cash and maybe shipbuilding), 2 legions lost is the maximum you can afford. Athenes was a great city where I built Archer, barracks and then 4-5 Legions.
2) Don't wait for your legion to heal, ship them immediately and on the way to Carthage, put your galley in a "Rise of" zone, it will heals them almost directly. I conquered Messana, next three cities in Carthage where I captured a total of 4 workers, immediatly sent to Italy.
3) After Carthage, I had 3 Legions left, I shipped them to Egypt, taking a Legion from Athenes (where I settled my first GG) on the path. Egypt was very strong, with a bunch of horsemen + Flavian Amphitheatre, but I finally crushed them and took the 3 cities with some reinforcements from Athenes.
4) Next, while my healed Legions in Egypt rushed Jerusalem and Sur, other Legions from Athenes took an old Greek city and the independent city in Anatolia (really hard to take, on hill with around 8 defenders). My eastern conquest was achieved in 50 BC.
5) Some legions built in Rome and Mediolanum conquered the 3 Celts cities and the war part was completly done. At the end I didn't build any Ballista, Legions are strong enough.
UHV1 : Buildings that you want asap in all your cities for a great economy and specialists, I pratically achieved this one without even look at it, just be careful to the barracks.
UHV2 : I used the saved intial settler to build Byzantium as the fourth city in Anatolia/Greece. I Built 2 spearmen to defend against barbarians in north Africa. Next the classic galley with settler to England and 2 settlers to Iberia. I was spamming Horesemen to defend against barbarians in Europe but no one spawned before the 100 AD deadline.
UHV3 : The VERY tricky part. You will logically run the maximum of scientists, so I got only GS, wich is not so good because once you have researched scolarship you are blocked for bulbing until Machinery. So I used one for an academy in the Great Library city and saved one to bulb machinery when I could, it was a good bet : India got it at the same turn as me. The path research of China seems to be the same as in 1.17 : Scolarship -> Politics -> Architecture, so you need to search in this order. I finally got CS in 90 AD, one turn before the UHV2 deadline, while my cities were building wealth at the end.
Stabilty never was an issue, strong core cities, 14 size Rome and only historical expansion with great economy.
Fun facts :
- I controled every last of classical wonders, without building any of them, and even without have the possibilty to build them (already built when I discovered the associated tech).
- Considering this fact, it seems impossible for Rome to avoid a pagan religious victory, except if you don't build OT. Because of it, I didn't get the victory screen for the UHV

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