1.18 UHV Strategies

Joined
Nov 6, 2012
Messages
541
Location
Why should you care?
It's time.

Honestly, every single civ is difficult for me on freakin' regent. Maybe that's just because I suck at this game, but whatevs. Honestly strategies on any Civ you guys have managed to crack would be cool.
 
Egypt is a lot harder now, especially since it used to be sort of the tutorial civ.

Now your floodplains are worse, the Sphinx is required and doesn't help with building wonders, Sea People axemen will spawn near you, and your second goal requires you to face ranged units that will eat your UU for breakfast.

First goal can usually be done by settling on the Stone and emphasizing :hammers: (though you can still get unlucky with Babylonia), and for the second I feel you might have to settle near the Copper for Light Swordsmen, but you don't have a lot of time to build a large force.

At least you get a lot of Great Prophets and Engineers now, though I'm not sure how to spend them.
 
A few points that will help you win on Monarch difficulty.
1. It is important to kill Nubia quickly. Before the protection level increases to 40%. Try to catch the moment when there are 2 archers in the capital. 7-8 chariots should be enough for you.
2. As for great people, it is advisable to capture the prophet first, for ceremony and writing.
3. I left the Levant right before the conquest of Greece to focus on protecting the core. Don't let them appear on the hills.
 
Last edited:
I'm not sure if 40% was even a problem, the UU is very spammable with its high movement and low cost and I found I can take out Jerusalem, Nubia, Phoenetia, and basically any other ancient or classical target by trading 2 attackers for 1 defender.
 
I think for me it's more like 4 UU for one Medjay if even for me. Has anyone figured out if there's rhyme or reason to Sea Peoples? I have got 0 stacks on Monarch game I won, and I got 4 (!!) stacks of 4 axemen on a game I was doing well on.

For the game I won, I noticed that it's important to get great prophets over engineers to get ceremony/calendar to get your economy up (and to help w/ UHV3 culture target with obelisk, which also give you a priest). More prophets give writing/priesthood and literature/philosophy. I think I got lucky and traded with Babylon for Alloys to make Light Swordsmen. Overall, it seems pretty luck dependent (I settle on the horses to secure the stone and marble for first city. I research masonry, divination, finish pastoralism on same turn as Oracle, free is leverage property, bulb ceremony/calendar with prophet. Build order is temple, worker, (anarchy after it is done into slavery), Sphinx, Pyramids, settler and militias, Oracle, CRANK chariots (8 for Nubia, sneak them so they can attack from one move away, occasionally there's only one Medjay). Need about 8 for the Levnat as well. Workers need to build quarries, plantations, roads, mine on copper.

I do not think this is the best, but I obliterated Greece in all my territory (including the levant) when all was said and done. May have just gotten lucky...
 
Last edited:
Arab UHV is slightly more difficult from before.
Now we cannot bring an army to Maghreb via land route, Persian cities are less useful, and Turks take longer to capitulate. Trading tech is also harder because we need to connect the road in Persia first.

Byzantine is oddly more friendly at the start, especially if you use Citizenship. But they declare war more often mid-game.

IMO the better way to cross Arabian desert is to settle Madinah instead of building a fort with Advanced Points.
And use the advanced start to put 1 population to Al Quds/Jerusalem, this will guarantee the city to spawn Great Prophet before Alexandria.


Monarch difficulty on the other hand is impossible with 10 Keshiks running around in Mesopotamia. :undecide:
 
Last edited:
Back
Top Bottom