some discussion elsewhere recently, on this topic and others, has raised the prospect of making certain promos mutually exclusive. To this end, I note there is a GameEvents.UnitCanHavePromotion() hook in VP lua apiI abstain btw, even though one of these is my proposal.
There’s a large contingent of people on the forum who think that scouts moving slower in unencumbering terrain — like open plains and roads —is dumb. This has never bothered me much, but I’m not in love with to the current system either. As the guy that did the last scout promotion rework though, I feel I have a pretty good handle on their promo lines and submitted what I thought a good balance would be in that new paradigm.
thanks for reply.I have never used it
Ignoring specific terrain costs will be new code, so more new toys for modders to play with. It probably can be added to the feature and terrain movement tables, which currently have entries for double and half move.there is no table entry for 'ignores terrain x penalty', rather only an option for 'ignores terrain penalties'? Am I out-of-date in my knowledge or does this proposal imply corresponding tables will be modified to include this field?
They already exist separatelyAlso, the no attack penalty over river, or while embarked, these are currently bundled together iirc.. or one is bundled with something else (ie river crossing w river attacks). Does proposal imply modders will have control over these separately?
okay, i've been looking at a Civ5Units.xml from a modpack from over a year ago as reference, I am either out of date or had overlooked this previously.They already exist separately
tbh, it's very likely that this would just get implemented using double move.Ignoring specific terrain costs will be new code, so more new toys for modders to play with. It probably can be added to the feature and terrain movement tables, which currently have entries for double and half move.
I hope that's not the case. I would like to keep double movement as a potential ability that stacks with ignore movement.tbh, it's very likely that this would just get implemented using double move.
It's implied in the proposal, but I added it for extra clarity.i'm not complaining, but this looks to me to be an amendment, and such is verboten right now
Ignore movement penalties on forest, jungle, and hills
@pineappledanIgnore movement penalties from desert, snow, marshes, and rivers.
The same thing "ignore movement penalties" always has: It costs 1 movement point to move in that terrain@pineappledan
What does "Ignore movement penalties in" mean? What happens when a fresh recon unit with Trailblazer I enters a desert hill?
Ah, you are correct. (Their walk on mountains ability does the same thing).It does in the case of the Incas