Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 19
Title: Replace double movement promotions
Proposer: @ilteroi
Sponsor(s): @ilteroi
Previous Discussion Thread: https://forums.civfanatics.com/threads/26-proposal-replace-double-movement-promotions.679360/
Proposal Details
why should a unit ever be faster in jungle than on plains?
concrete proposal for the trailblazer promotion line, taken from @DeAnno
Trailblazer 1: +1 Speed, +40% Withdraw chance
Trailblazer 2: +1 Speed, +40% Withdraw chance
Trailblazer 3: Ignore ZOC, Can enter mountains, Can embark without fishing
VP Congress: Session 1, Proposal 19a
Title: Trailblazer Scout Promotions Rework
Proposer: @pineappledan
Sponsor(s): @ilteroi
Previous Discussion Thread: https://forums.civfanatics.com/thre...l-trailblazer-scout-promotions-rework.679580/
Proposal Details
This is a counterproposal to @ilteroi's proposal for removing double movement abilities from the scout line.
His proposal adds % withdraw chances as recompense for the lost double movement abilities. Withdraw chances have already been removed from the scout line in the past, because they were random chance mechanics and unpopular with certain members of the community.
Here is what I propose:
All Recon Units have base 3 moves and lose "Ignore Terrain Cost" (affects Pathfinder, Scout, Paratrooper, Special Forces, XCOM. Explorer and Commando are Unaffected)
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 19
Title: Replace double movement promotions
Proposer: @ilteroi
Sponsor(s): @ilteroi
Previous Discussion Thread: https://forums.civfanatics.com/threads/26-proposal-replace-double-movement-promotions.679360/
Proposal Details
why should a unit ever be faster in jungle than on plains?
concrete proposal for the trailblazer promotion line, taken from @DeAnno
Trailblazer 1: +1 Speed, +40% Withdraw chance
Trailblazer 2: +1 Speed, +40% Withdraw chance
Trailblazer 3: Ignore ZOC, Can enter mountains, Can embark without fishing
VP Congress: Session 1, Proposal 19a
Title: Trailblazer Scout Promotions Rework
Proposer: @pineappledan
Sponsor(s): @ilteroi
Previous Discussion Thread: https://forums.civfanatics.com/thre...l-trailblazer-scout-promotions-rework.679580/
Proposal Details
This is a counterproposal to @ilteroi's proposal for removing double movement abilities from the scout line.
His proposal adds % withdraw chances as recompense for the lost double movement abilities. Withdraw chances have already been removed from the scout line in the past, because they were random chance mechanics and unpopular with certain members of the community.
Here is what I propose:
All Recon Units have base 3 moves and lose "Ignore Terrain Cost" (affects Pathfinder, Scout, Paratrooper, Special Forces, XCOM. Explorer and Commando are Unaffected)
- Trailblazer 1:
- +1 Sight.
- Ignore movement penalties on forest, jungle, and hills.
- Trailblazer 2:
- +1 moves.
- Ignore movement penalties from desert, snow, marshes, and rivers.
- no penalty for attacking over rivers.
- Trailblazer 3:
- Ignores ZOC.
- Can cross mountains and embark
- +20% CS Outside friendly territory.
- Scouting 1(Available at TB 2 and Survival 2): +1 Sight
- Scouting 2: +1 moves
- Scouting 3: removed
- Frogman (New promotion):
- Available at TB III
- Costs 1 Move to Embark and Disembark
- No penalty to attack from embarked
- +50%defense when Embarked
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