1.24 Released!

Xyth

History Rewritten
Joined
Jul 14, 2004
Messages
4,106
Location
Aotearoa
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Changes

K-Mod (Windows only)
• Smarter and faster AI
• Culture: more dynamic, more important, spreads beyond borders and over trade routes
• Religion: improved spread mechanics, older religions can be displaced
• Great Artist: culture from Great Works now scales with era
• Spy: automatically wake when they reach their maximum fortification bonus
• Human players can become vassals of the AI
• Advanced Combats Odds when hovering over enemy units
• Numerous fixes to longstanding bugs in BTS
• Numerous other tweaks and improvements

Compatibility
• Windows and OS X saved games are no longer compatible
• Multiplayer between Windows and OS X only possible if Windows players remove DLL

Civilizations
• New Civilization: Nigeria (leaders: Oduduwa, Ewuare, Aminatu, Obasanjo)
• Aztec: new leaders (Atlatl Cauac, Juárez)
• Burmese: fixed crash when selecting Spearman in Pedia or Worldbuilder
• Burmese: Paya (UB) now grants +4 faith instead of +25% faith (to solve technical issue)
• English: improved city naming, new leader (Aelfred)
• Hittites: fixed issue where both National Festival and Puruli (UW) were unbuildable
• Javans: Candi (UU) is now a Bath replacement
• Romans: Ballista (UU) now upgrades to Bombard (formerly Trebuchet)
• Sioux: Inipi (UU) is now a Bath replacement
• Turks: improved city naming, new colours and flag
• Starting techs reassigned for most civilizations (now 7 choices, up from 4)

Leaders
• Numerous trait reassignments
• Further adjustments to leader personalities

Traits
• Enterprising: fixed issue allowing some ships to transport inappropriate units
• Financial: now grants +25% share when founding corporations (instead of a Golden Age)

Civil War
• Dissent in a city is now reduced by its espionage output
• Dissent penalty (+50) added when a city starves
• Further balance adjustments to dissent mechanics
• Nearby Barbarian cities will now join a seceding civilization
• Any barbarian culture in or around a seceding city will convert to the new owner
• Civic Dissent is now displayed in grey during Golden Ages (Domestic Advisor, City Dissent Bar)
• Fixed an issue preventing Great Temples and Shrines from reducing dissent
• Fixed a potential error during rebel civ selection
• Fixed duplicate leaders appearing when playing with the 'Unrestricted Leaders' option

Civics
• New Civics: Merchant Trade, Warrior Class, Conscription
• Removed Civics: Regulated Trade, Clan Warfare, Warrior Code
• Many civics redesigned and rebalanced, with changed tech requirements

Tenets
• Altruism: now unlocked at Ethics
• Discipline: free Artist from Great Temple instead of chance from Stadium
• Enlightenment: now unlocked at Humanities
• Humanism: now unlocked at Academia
• Idolatry: increases cost of Wonders by 25%, no longer blocks access to Stone/Marble
• Judgement: now unlocks at Judiciary
• Occultism: espionage increased to +2, free Merchant from Great Temple instead of chance from Clinic, now unlocks at Astrology
• Preservation: now unlocked by Alchemy
• Rationalism: research increased to 2, free Scientist from Great Temple instead of chance from School
• Sacrifice: can no longer reduce a city to size 0
• Salvation: now unlocked at Theology
• Scripture: wealth increased to +2, free Priest from Great Temple instead of chance from Library
• Superstition: culture increased to +2
• Fixed a bug causing Tolerance tenets to sometimes cause attitude bonuses/penalties
• Worship tenets no longer have a tech requirement (except Apostasy)

Religion
• Temples and Great Temples no longer have a tech requirement
• Improved Faith tooltips
• Improved calculations to determine a religion's faith leader
• Fixed a bug that sometimes allowed a reformation when adopting another civ's state religion
• Implemented a workaround for a mysterious Great Prophet error
• Lowered the volume of certain sounds

Technology
• New Techs: Academia, Combined Arms, Fortification, Inheritance, Sociology
• Removed Techs: Ceremonial Burial, Charity, Corporation, Divination, Evangelism, Hunting, Insurance, Milling, Seafaring
• Astronomy: changed to Astrology
• Chivalry: changed to Warrior Code
• Constitution: moved to the late Renaissance Era
• Gunpowder: moved to the late Medieval Era
• Humanities: moved to the late Medieval Era
• Jurisprudence: changed to Judiciary, moved to the late Medieval Era
• Logistics: moved to the early Renaissance Era
• Meteorology: changed to Geography
• Oratory: changed back to Oral Tradition
• Property: moved to the late Classical Era
• Many other within-Era changes to tech requirements
• First column of 'starting' technologies merged/removed
• Tech Trading now unlocks at Academia (Early Renaissance)

Buildings
• New Buildings: Abattoir, Pharmacy
• Removed Buildings: Smokehouse, Clinic
• Castle: now unlocked at Fortification, cost increased to 160
• Cemetery: now unlocked at Ritual
• Constabulary: no longer increases happiness with espionage rate
• Courthouse: cost increased to 250, lowered happiness from espionage rate, now unlocked at Constitution
• Customs House: now unlocked at Economics
• Forge: production bonus now applies to land units only
• Grocer: also grants +1 health with Spices
• Hotel: wonders should now be counted correctly for commerce bonus
• Market: redesigned (+25% wealth, +1 trade route, allows 1 merchant)
• Mill: now gives +10% production with Hemp/Rubber/Timber/Peat/Bitumen
• Museum: now gives +10% commerce with Stone/Marble/Amber/Jade/Gems, no longer grants a free specialist
• Nuclear Plant: meltdowns no longer destroy buildings or population
• Observatory: cost increased to 220
• Park: now allows 1 artist instead of doctor, no longer requires Civic Square
• Tannery: also grants +1 happiness with Salt
• Theatre: now allows just 1 artist
• University: now unlocks at Academia
• Constructing a cleaner/safer Power Plant in a city will now remove any existing ones

National Wonders
• Military Academy: now unlocked by Combined Arms, cost increased to 500
• National Monument: now unlocked by Politics
• National Theatre: now unlocked by Humanities
• Naval Arsenal: now unlocked by Logistics, cost increased to 600
• Palace: now grants +2 commerce
• Royal Cemetery: now unlocked by Inheritance
• Seasonal Palace: now unlocked by Architecture, cost increased to 400, no longer requires Castles
• Stock Exchange: now unlocked by Economics

Wonders
• Apostolic Palace: now unlocks at Dogma
• Brandenburg Gate: now unlocks at Constitution
• Great Library: now unlocks at Writing
• Jetavanaramaya: now unlocks at Ethics
• Notre Dame: now unlocks at Patronage (with Architecture)
• Oracle: now unlocks at Calendar
• Shwedagon Paya: now unlocks at Architecture
• Sistine Chapel: now unlocks at Humanities
• Taj Mahal: now unlocks at Heritage
• Temple of Kukulkan: now unlocks at Fortification, cost increased to 600
• Versailles: now unlocks at Nationhood
• Number of World Wonders that can be built in a city is now capped by its culture level

Projects
• Production cost of all projects increased
• SDI: no longer has a production boost from Aluminium
• Spaceship Components: no longer have production boosts from resources
• Other production increases from resources lowered to 50%

Units
• Clipper: can now be built faster with Prime Timber
• Colonist: now provides Barracks instead of a Smokehouse
• Cuirassier: no longer requires Iron (except some UUs), now unlocks at Combined Arms
• Galley: now unlocked at Sailing
• Guided Missile: range increased from 4 to 5
• Workboat: now requires Fishing, some AI adjustments
• Most Renaissance and some Industrial units now require Saltpeter
• Enslaving units will no longer create Settlers on One City Challenge

Specialist
• Several adjustments to yields and commerces

Great People
• Great Doctor: new ability - Humanitarian Mission (resets dissent/improves attitude)

Corporations
• Corporations will now spread independently
• Executives can now only be trained in the headquarter city
• Headquarters now grant +100% to their specified commerce instead of +1/2/3 per city
• Headquarters now relocate to a city belonging the Corporation's largest shareholder
• Corporate Shares can now be bought and sold
• Corporations pay a dividend each turn to their shareholders
• Corporations now trade in 6 resources each (up from 5, many reallocations)
• Corporations now have 5 competitors each, including 1-2 Syndicates
• BASF: redesignated as Bayer
• McDonalds: removed
• Toyota: removed

Syndicates
• New Syndicates: Al Niqaba, Los Cárteles, The Mafia, Triads
• Syndicates compete with Corporations and drain wealth from cities

Terrain
• Fallout: now causes 1 unhealthiness (formerly 0.5)

Resources
• New Resources: Bitumen, Hemp, Opium, Saltpeter
• Horses: now revealed by Pastoralism
• Some adjustments to distribution on random maps
• Improved yields of most resources lowered slightly
• Improved icons for many resources

Improvements
• Camp: now unlocked at Carving, +1 commerce bonus now at Rifling (formerly Gunpowder)
• Farm: new +1 food bonus at Crop Rotation
• Fishing Boats: now unlocked at Fishing
• Fort: can no longer be adjacent, will clear terrain features when built
• Harvest Boats: now unlocked at Sailing
• Highway: now requires just Bitumen
• Lumbermill: now gain +1 commerce from Railroads (previously +1 production)
• Mine: now gain +1 commerce from Railroads (previously +1 production)
• Orchard: no longer require irrigation

Maps
• Earth (Huge): updated and significantly reworked
• All other maps removed until they can be updated/reworked properly

Mapsizes
• Giant: slighty larger, balanced better
• Massive: removed, too unstable
• Increased default number of starting civs for each mapsize (except Duel)
• Mapscripts can no longer deviate from the defined size (could lead to MAFs)

Interface
• Main Screen: Great General bar no longer reports anarchy
• City Screen: now displays National and World Wonder limits
• City Screen: Ethnicity bar tooltip shows cultural revolt chance again
• City Screen: several fixes to the Culture bar
• City Screen: Dissent Bar colours now behave more like other progress bars
• City Screen: no longers shows Faith/Research/GP/GG bars when examining foreign cities
• Espionage Advisor: redesigned with additional information
• Corporate Advisor: redesigned to support share trading mechanics
• Event Signs: removed, may return in a future version
• Civilopedia: more entries added
• World Builder: updated to PlatyBuilder 4.17b

Misc
• Ancient Era games now start with a Warrior instead of a Scout
• Corrected some Golden Age length calculations
• Defeated player culture now converts to barbarian culture instead of disappearing
• Fixed too high Legendary culture requirement on Marathon gamespeed
• Drafting: limit raised, anger reduced to 2, now costs 1 population regardless of era
• Espionage: amount of wealth spies can steal is now capped at 75% of treasury
• One City Challenge: can now construct a Monastery and Great Temple
• HR Settings now stored in (My)Documents, will be preserved when updating
• Numerous redundant settings removed or consolidated
• Several technical fixes and optimizations​
 
Congrats on the release!
 
Yes, congratulations! It's nice to see that the Civ4 modding scene is still alive and kicking, despite the advent of Civ6. :)

By the way, could we get screenshots of the new Nigerian civilization? I can't download the mod at the moment and am very curious to see what it's like, leaders and all.
 
Can't wait to try this, thank you.

A minor request for the next edition: could you alter the minimap so that cultural borders don't show over water? It's something that's always niggled me, I want a pretty minimap darn it!
 
I'm getting an error when I try to expand the archive, saying that it's damaged.

Anyone else having this problem, or is it just me?
 
Thanks all.

By the way, could we get screenshots of the new Nigerian civilization? I can't download the mod at the moment and am very curious to see what it's like, leaders and all.

Oduduwa

Oduduwa.png



Ewuare

Ewuare.png



Aminatu

Aminatu.png



Obasanjo

Obasanjo.png


A minor request for the next edition: could you alter the minimap so that cultural borders don't show over water? It's something that's always niggled me, I want a pretty minimap darn it!

I can do that. Will only work for Windows though, not Mac.

I'm getting an error when I try to expand the archive, saying that it's damaged.

Anyone else having this problem, or is it just me?

Just you, I think. Try deleting and downloading again.
 
Here's a fix for the broken Financial Advisor. Unzip and replace the existing file in /History Rewritten/Assets/Python/Screen/
 

Attachments

  • BugFinanceAdvisor.py.zip
    5.5 KB · Views: 233
Eager to test this in multiplayer, thanks for your hard work on new version Xyth
 
Eager to test this in multiplayer, thanks for your hard work on new version Xyth

Let me know how you get on. K-Mod fixes a number of OOS issues, but I'm fairly sure that Natural Wonders are still causing one. If you run into trouble, try playing with those disabled.

Great! Any idea on an ETA?

Within a few weeks. I usually have to put out a .1 release soon after a major version like this, since there's always a few bugs or balance issues that slip through. I'll include it with that.

Tried five times, including once from one of the mirrors and once on an alternate computer. No difference at all.

What software are you using to unpack it? Might need updating, or you might need to try something else.
 
What software are you using to unpack it? Might need updating, or you might need to try something else.
StuffIt Expander v14.0.0. Same thing I've used to expand every previous version of the mod, including the beta that just finished. Never had a problem before this.
 
StuffIt Expander v14.0.0. Same thing I've used to expand every previous version of the mod, including the beta that just finished. Never had a problem before this.

Try the Unarchiver from the MacAppStore. It's free. If that doesn't work either, then we at least we've ruled that out.
 
Last edited:
Try the Unarchiver from the MacAppStore. It's free. If that doesn't work either, then we at least we've ruled that out.
Couldn't get Unarchiver itself to work at all, even though by the specifications it *ought* to work on my system.
 
Couldn't get Unarchiver itself to work at all, even though by the specifications it *ought* to work on my system.

Try Keka. It's the app I used to compress it in the first place.
 
I am completely unable to lure my girlfriend away from civ 6 to HR with natural wonders turned off. Will keep logging on in case xD
 
Why was the correctly named Astronomy tech renamed incorrectly to Astrology?

That's because astrology now represents the mystical associations that early cultures had with astronomy at that time. Real astronomy is now represented by optics which reflects the advancements in astronomy during the middle ages in the Arab world and later Europe during the Renaissance.
 
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