Brad Oliver
Civ3/4 Mac programmer
Time to let the secret partly out of the bag. I've been working on the 1.29f patch in my spare time for MacSoft, and I've got their approval to do a public beta for it.
Thing is, I don't want/need the whole entire Mac-using world to bang on this yet, so I'd appreciate it if you guys don't go out of your way to announce this to everyone and their dog. I'm fairly comfortable at this point that the regulars here at CivFanatics will find the most egregious bugs, and once that phase is done, I'll feel better about seeding it to a wider audience. I don't have the time to deal with a potential avalanche of bug reports from hundreds of users at the moment.
For those of you who follow the GOTM, this build works with the PC 1.29f GOTM files. It should also fix any rogue DataIO errors that you'd occasionally get when using a PC saved-game file. If you're currently playing the April GOTM, I would not recommend this update as it could alter the score or do other unpredictable things. You'd be better off starting fresh, presuming that this build is of course stable.
What about the editor? Since I'm doing this in my spare time, I can't promise a whole lot. I do have a really rough build, but it's got a lot of missing/broken features that I need to fill in. Once it becomes a little more robust, I'll see about getting it out for a public beta as well.
I can't promise a timetable for when this will all go final, and I can't promise that I'll reply to all the bug report e-mails, but I will read them all. I'd like to encourage people who report bugs to try and be thorough - list your OS version at a minimum. If you get a crash, then a Civ3 crash log from the Console in OSX would be great. (Enable this in the Console preferences.)
So with that out of the way, here it is. If someone wants to mirror this, I'd be very grateful. I can't claim that this version is stable or bug-free, but I can say that I was able to play a few turns and load up a bunch of saved-game files with no incident.
http://www.macmame.org/Civ3_129_b1.sit
Thing is, I don't want/need the whole entire Mac-using world to bang on this yet, so I'd appreciate it if you guys don't go out of your way to announce this to everyone and their dog. I'm fairly comfortable at this point that the regulars here at CivFanatics will find the most egregious bugs, and once that phase is done, I'll feel better about seeding it to a wider audience. I don't have the time to deal with a potential avalanche of bug reports from hundreds of users at the moment.
For those of you who follow the GOTM, this build works with the PC 1.29f GOTM files. It should also fix any rogue DataIO errors that you'd occasionally get when using a PC saved-game file. If you're currently playing the April GOTM, I would not recommend this update as it could alter the score or do other unpredictable things. You'd be better off starting fresh, presuming that this build is of course stable.
What about the editor? Since I'm doing this in my spare time, I can't promise a whole lot. I do have a really rough build, but it's got a lot of missing/broken features that I need to fill in. Once it becomes a little more robust, I'll see about getting it out for a public beta as well.
I can't promise a timetable for when this will all go final, and I can't promise that I'll reply to all the bug report e-mails, but I will read them all. I'd like to encourage people who report bugs to try and be thorough - list your OS version at a minimum. If you get a crash, then a Civ3 crash log from the Console in OSX would be great. (Enable this in the Console preferences.)
So with that out of the way, here it is. If someone wants to mirror this, I'd be very grateful. I can't claim that this version is stable or bug-free, but I can say that I was able to play a few turns and load up a bunch of saved-game files with no incident.
http://www.macmame.org/Civ3_129_b1.sit