1.29b2 crashing with Panther

gfeier

King
Joined
Dec 9, 2001
Messages
887
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In front of my Mac
Three times in a row. Here's the crash log:

Date/Time: 2003-11-20 18:16:44 -0500
OS Version: 10.3.1 (Build 7C107)

Command: Civilization III (/Volumes/MuthaDisk VI/Applications/Civilization III/Civilization III)
PID: 446
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x08353fe0

Thread 0 Crashed:
#0 0x00507fcc in AI_obsoleteDefenders__6CityAIFi (AI_obsoleteDefenders__6CityAIFi + 268)
#1 0x00508590 in 0x508590
#2 0x005122c8 in AI_baseReset__6CityAIFb (AI_baseReset__6CityAIFb + 472)
#3 0x004fbc08 in baseFacProduction__4CityFv (baseFacProduction__4CityFv + 1304)
#4 0x004fc0dc in baseProduction__4CityFv (baseProduction__4CityFv + 604)
#5 0x00502d00 in baseUpkeep__4CityFv (baseUpkeep__4CityFv + 720)
#6 0x005df554 in faction_upkeep__6LeaderFv (faction_upkeep__6LeaderFv + 3252)
#7 0x00561988 in gameUpkeep__Fv (gameUpkeep__Fv + 264)
#8 0x00561c6c in control_game__Fb (control_game__Fb + 604)
#9 0x00535148 in run__13Civilization3Fiib (run__13Civilization3Fiib + 72)
#10 0x005f25fc in WinMain (WinMain + 620)
#11 0x0041f048 in main (main + 1224)

Thread 1:
#0 0x900075c8 in mach_msg_trap (mach_msg_trap + 8)
#1 0x90007118 in mach_msg (mach_msg + 56)
#2 0x90191930 in __CFRunLoopRun (__CFRunLoopRun + 848)
#3 0x901960bc in CFRunLoopRunSpecific (CFRunLoopRunSpecific + 328)
#4 0x9073315c in HALRunLoop::OwnThread(void*) (HALRunLoop::OwnThread(void*) + 260)
#5 0x907393ac in CAPThread::Entry(CAPThread*) (CAPThread::Entry(CAPThread*) + 48)
#6 0x900247e8 in _pthread_body (_pthread_body + 40)

Thread 2:
#0 0x90018ce8 in semaphore_timedwait_signal_trap (semaphore_timedwait_signal_trap + 8)
#1 0x9000e888 in _pthread_cond_wait (_pthread_cond_wait + 616)
#2 0x902aaddc in TSWaitOnSemaphoreCommon (TSWaitOnSemaphoreCommon + 176)
#3 0x902becb4 in TimerThread (TimerThread + 60)
#4 0x900247e8 in _pthread_body (_pthread_body + 40)

Thread 3:
#0 0x90018ce8 in semaphore_timedwait_signal_trap (semaphore_timedwait_signal_trap + 8)
#1 0x9000e888 in _pthread_cond_wait (_pthread_cond_wait + 616)
#2 0x902aaddc in TSWaitOnSemaphoreCommon (TSWaitOnSemaphoreCommon + 176)
#3 0x902aac60 in AsyncFileThread(void*) (AsyncFileThread(void*) + 56)
#4 0x900247e8 in _pthread_body (_pthread_body + 40)

Thread 4:
#0 0x90018ce8 in semaphore_timedwait_signal_trap (semaphore_timedwait_signal_trap + 8)
#1 0x9000e888 in _pthread_cond_wait (_pthread_cond_wait + 616)
#2 0x90724764 in CAGuard::WaitFor(unsigned long long) (CAGuard::WaitFor(unsigned long long) + 220)
#3 0x90724398 in CAGuard::WaitUntil(unsigned long long) (CAGuard::WaitUntil(unsigned long long) + 304)
#4 0x90722d88 in HPIOThread::WorkLoop() (HPIOThread::WorkLoop() + 856)
#5 0x90739368 in HPIOThread::ThreadEntry(HPIOThread*) (HPIOThread::ThreadEntry(HPIOThread*) + 28)
#6 0x907393ac in CAPThread::Entry(CAPThread*) (CAPThread::Entry(CAPThread*) + 48)
#7 0x900247e8 in _pthread_body (_pthread_body + 40)

PPC Thread State:
srr0: 0x00507fcc srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x44002284 xer: 0x00000004 lr: 0x00507fa4 ctr: 0x004ea4f0
r0: 0x08354088 r1: 0xbffff200 r2: 0x01010000 r3: 0x0a14a880
r4: 0x00000540 r5: 0x08354030 r6: 0x0d5ab060 r7: 0x000001ff
r8: 0x01110080 r9: 0x00000020 r10: 0x00000000 r11: 0x80000000
r12: 0x0100e1b4 r13: 0x00000002 r14: 0x00000000 r15: 0x0da919e0
r16: 0x00000000 r17: 0xffffffff r18: 0x00000000 r19: 0x00000030
r20: 0x00000001 r21: 0x00000078 r22: 0x010de9c8 r23: 0x010970b8
r24: 0x010ded80 r25: 0x0da919e0 r26: 0x00000002 r27: 0x00000000
r28: 0xffffff58 r29: 0x011100b8 r30: 0x0111008c r31: 0x01078160
 

gfeier

King
Joined
Dec 9, 2001
Messages
887
Location
In front of my Mac
More info - the crashes always occur at the beginning of a turn when a city has just completed something and I want to change the production from what is suggested. If I accept the AI recommendation, no problems.
 

gfeier

King
Joined
Dec 9, 2001
Messages
887
Location
In front of my Mac
False alarm - I hope. Loading from an earlier save seems to have corrected the problem. The original saved game file must have gotten corrupted.
 

gfeier

King
Joined
Dec 9, 2001
Messages
887
Location
In front of my Mac
Very strange situation - the crashes kept occurring with this game as long as I loaded a game I had saved. When I start with an autosave, there are zero crashes. Oh well, at least it works. :rolleyes:
 
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