Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 30
Proposer: @Stalker0
Sponsor(s): @Recursive
Previous Discussion Thread: https://forums.civfanatics.com/threads/43-proposal-reduce-heavy-skirmisher-cs-by-1.679668/
Proposal Details
So far I am liking the new skirmisher model, and I think the base skirmisher stats are solid.
The heavy skirmisher I think is a bit too tanky though, here are a few showings:
So the knight and the longsword are the two common melee units going against the heavy skirmisher, and you can see its tanking them pretty well. For a super fast light unit that is really not supposed to be staying in combat, this seems like a bit too much staying power.
Proposal: A simple adjustment to the heavy skirmisher's CS to reduce some of its tankiness against melee.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 30
Proposer: @Stalker0
Sponsor(s): @Recursive
Previous Discussion Thread: https://forums.civfanatics.com/threads/43-proposal-reduce-heavy-skirmisher-cs-by-1.679668/
Proposal Details
So far I am liking the new skirmisher model, and I think the base skirmisher stats are solid.
The heavy skirmisher I think is a bit too tanky though, here are a few showings:
Spoiler :
So the knight and the longsword are the two common melee units going against the heavy skirmisher, and you can see its tanking them pretty well. For a super fast light unit that is really not supposed to be staying in combat, this seems like a bit too much staying power.
Proposal: A simple adjustment to the heavy skirmisher's CS to reduce some of its tankiness against melee.