Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 33
Proposer: @CppMaster
Sponsor(s): @axatin
Previous Discussion Thread: https://forums.civfanatics.com/threads/48-proposal-smooth-grow-penalty-from-unhappiness.679726/
Proposal Details
Currently, grow penalty happiness is flat for every threshold:
The consequence of that is the difference between 50% and 49% happiness is big, while there is no difference between 49% and 36%, which makes no sense and it feels artificial.
Proposal: Make the grow penalty from unhappiness linear:
Thanks to that every difference in happiness would result in the same difference in growth modifier (except 10% and below and 50% and above). The function feels more natural than artificial thresholds.
The function: Growth modifier (in %) = Happiness (in %) * 2.5 - 25, but should never be less than 0% and 100%, so clamp(growth_modifier, 0, 100)
On average the growth penalty would about the same as before, but it would smoothly decrease instead.
Link to calculations: https://docs.google.com/spreadsheets/d/1jpm5R2CGyeqcMf--m6rxxLrtCwNwGpuVFcP-pAnONPE/edit?usp=sharing
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 33
Proposer: @CppMaster
Sponsor(s): @axatin
Previous Discussion Thread: https://forums.civfanatics.com/threads/48-proposal-smooth-grow-penalty-from-unhappiness.679726/
Proposal Details
Currently, grow penalty happiness is flat for every threshold:
The consequence of that is the difference between 50% and 49% happiness is big, while there is no difference between 49% and 36%, which makes no sense and it feels artificial.
Proposal: Make the grow penalty from unhappiness linear:
Thanks to that every difference in happiness would result in the same difference in growth modifier (except 10% and below and 50% and above). The function feels more natural than artificial thresholds.
The function: Growth modifier (in %) = Happiness (in %) * 2.5 - 25, but should never be less than 0% and 100%, so clamp(growth_modifier, 0, 100)
On average the growth penalty would about the same as before, but it would smoothly decrease instead.
Link to calculations: https://docs.google.com/spreadsheets/d/1jpm5R2CGyeqcMf--m6rxxLrtCwNwGpuVFcP-pAnONPE/edit?usp=sharing