[Vote] (1-33) Reduce Heavy Skirmisher CS By 1

Approval Vote for Proposal #33


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Stalker0

Baller Magnus
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Dec 31, 2005
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So far I am liking the new skirmisher model, and I think the base skirmisher stats are solid.

The heavy skirmisher I think is a bit too tanky though, here are a few showings:

Spoiler :

Screenshot.png


Screenshot.png



So the knight and the longsword are the two common melee units going against the heavy skirmisher, and you can see its tanking them pretty well. For a super fast light unit that is really not supposed to be staying in combat, this seems like a bit too much staying power.

Proposal: A simple adjustment to the heavy skirmisher's CS to reduce some of its tankiness against melee.
 
Makes sense, but how impactful is 1 CS difference?
As a ballpark, if a longsword is attacking the unit. The longsword will deal an average of ~1.8 more damage, and take 1 less damage in retaliation against a CS 17 heavy skirmisher compared to a CS 18 one.
 
What's the expected damage a same tier melee can do to a skirmisher? For reference my heavy skirmisher is only 15CS and is expected to take ~45 damage from longswords. With 5 moves, the VP skirmisher should have even lower defense.
 
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Proposal Sponsors: Recursive.

(Sponsors have indicated that they are able and willing to perform the code changes required for this proposal if the community votes Aye on it. Other coders are free to sponsor this as well. A proposal without a sponsor will not advance to the Voting Phase.)
 
I talked before about the rock papers scissors model, and while the heavy skirmisher is actually one of the easiest units to defeat from that era, behind siege weapons, they are still tough to kill. Heavy skirmishers hit and retreat so they can be made squishy by melee units. Don't make them squishy to ranged units though please.
 
I talked before about the rock papers scissors model, and while the heavy skirmisher is actually one of the easiest units to defeat from that era, behind siege weapons, they are still tough to kill. Heavy skirmishers hit and retreat so they can be made squishy by melee units. Don't make them squishy to ranged units though please.
Unless I'm wrong about how combat works, their Ranged Combat Strength will defend against ranged units, so reducing their (non-ranged) Combat Strength will only affect how they defend against melee.
 
I'm voting yes, but a 17 CS heavy skirmisher is still too much for a fast unit. It should be lowered to 14 or 15.
 
Timestamp post to arrange all the threads in a neat order.
 
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