Some populi including me have a fundamental dislike about cities demanding unknown resources.
Proposal:
- Cities do not ask for unknown resources. Known resources include any resource the player has discovered (including unimproved and unowned), and all resources known by players met by the player. All luxury resources become known at Astronomy*.
As an upside, this gives a strategic aspect to the decision to explore. If you have all known resources, you may want to delay exploration as long as possible to enjoy your WLTKD for longer.
*: While we could still use the "resources known to the met players" method, in practice, everyone would know about every resource shortly after Caravels. The added flavor/immersion does not justify the cost of computing in this case.
Moderator Action: Proposal amended by request. - Recursive
Proposal:
- Cities do not ask for unknown resources. Known resources include any resource the player has discovered (including unimproved and unowned), and all resources known by players met by the player. All luxury resources become known at Astronomy*.
As an upside, this gives a strategic aspect to the decision to explore. If you have all known resources, you may want to delay exploration as long as possible to enjoy your WLTKD for longer.
*: While we could still use the "resources known to the met players" method, in practice, everyone would know about every resource shortly after Caravels. The added flavor/immersion does not justify the cost of computing in this case.
Moderator Action: Proposal amended by request. - Recursive
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