Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 37
Proposer: @L. Vern
Sponsor(s): @L. Vern
Previous Discussion Thread: https://forums.civfanatics.com/threads/53-proposal-later-eras-tech-cost-reduction.679832/
Proposal Details
With the happiness changes leading to smaller cities, as well as in many cases fewer of them, average SPT has gone down across the board and many people have commented that later eras feel a bit too long now - this set of changes should keep era lengths consistent while reducing later era technology research time, without reverting back to atomic/info passing by in the blink of an eye
Note that the following target turn values were used:
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented. You can vote for both options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 1, Proposal 37
Proposer: @L. Vern
Sponsor(s): @L. Vern
Previous Discussion Thread: https://forums.civfanatics.com/threads/53-proposal-later-eras-tech-cost-reduction.679832/
Proposal Details
With the happiness changes leading to smaller cities, as well as in many cases fewer of them, average SPT has gone down across the board and many people have commented that later eras feel a bit too long now - this set of changes should keep era lengths consistent while reducing later era technology research time, without reverting back to atomic/info passing by in the blink of an eye
SQL:
-- Medieval Era
UPDATE Technologies SET Cost = 500 WHERE GridX = 5; -- Originally 500
UPDATE Technologies SET Cost = 600 WHERE GridX = 6; -- Originally 700
-- Renaissance Era
UPDATE Technologies SET Cost = 1450 WHERE GridX = 7; -- Originally 1750
UPDATE Technologies SET Cost = 2250 WHERE GridX = 8; -- Originally 2400
-- Industrial Era
UPDATE Technologies SET Cost = 3500 WHERE GridX = 9; -- Originally 3600
UPDATE Technologies SET Cost = 4800 WHERE GridX = 10; -- Originally 5150
-- Modern Era
UPDATE Technologies SET Cost = 7200 WHERE GridX = 11; -- Originally 8100
UPDATE Technologies SET Cost = 9850 WHERE GridX = 12; -- Originally 11000
-- Atomic Era
UPDATE Technologies SET Cost = 10900 WHERE GridX = 13; -- Originally 14500
UPDATE Technologies SET Cost = 13750 WHERE GridX = 14; -- Originally 17700
-- Information Era
UPDATE Technologies SET Cost = 12550 WHERE GridX = 15; -- Originally 21250
UPDATE Technologies SET Cost = 15200 WHERE GridX = 16; -- Originally 26000
UPDATE Technologies SET Cost = 17100 WHERE GridX = 17; -- Originally 27150
-- Future Tech
UPDATE Technologies SET Cost = 19950 WHERE GridX = 18; -- Originally 31700
Note that the following target turn values were used:
Spoiler target turn values :
Era | Target Turns |
---|---|
Medieval | 6 |
Renaissance | 7 |
Industrial | 7 |
Modern | 7 |
Atomic | 5 |
Information | 4 |
Spaceship (InfoT3) | 3 |
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