1.61: Overflow from whipping is incorrectly added in full to wonder in queue

Niklas

Fully Functional
GOTM Staff
Joined
Dec 21, 2004
Messages
10,290
Location
57°47'55"N 12°09'16"E
Phew, what a title. :p

So, the normal situation is that when whipping for a wonder, you only get half the amount of hammers per population point compared to normal whipping. However, if you whip something else that is not a wonder, and keep the wonder next in queue, any overflow from the first build is added in full to the wonder. I claim that this is a bug, not a feature, since it enables some exploits.

EDIT: Here is a link to a thread where I detail an exploit enabled by this bug.

Steps to reproduce:
  1. Have the Slavery civic in place, and a town that could whip-complete what it is currently building (which is not a wonder).
  2. Queue up a wonder as the next build.
  3. Whip the first build to completion, then end your turn.
  4. On the next turn, look at the hammers that will be invested in the wonder to see that any overflow was added in full.
 
Agree that this is wierd but would not categorize this as a Bug, (due to the nature of overflow)

The only way to fix this well is to remove the Penalty for Whipping a Wonder.
 
Back
Top Bottom