Still_Asleep
Warlord
For some reason, my last game was particularly full of gamebreaking mistakes by the AI. Right now I am so disappointed that I simply make a new thread and describe what happened, and why I think it happened. Game settings were: immortal, huge pangea, 18 civ, epic speed, better AI, rest standard. Here we go:
1.) Lack of unitcounters: I started next to Montezuma and was his only neighbour. I had a bad start and lacked copper AND iron. I expected him to attack sooner or later, went for early horseback riding and built numidian cavalries (I was Hannibal). Montezuma did attack soon. He lacked horses, and his army consisted of axes, jaguars and spears, exactly (!) 1/3 of each. A little later I traded for ivory and built elephants. My army was mounted only because I was unable to build anything else. Monty didnt care at all, throwing numberless Jaguars and Axes at me, and once my Elephants were experienced the spears were no problem either.
In the end I killed him and looked at the unit statistics: Over the course of 50 turns I had killed exactly 25 axes, 25 jaguars and 25 spears. If Monty had built 50 spears and nothing else, he would have won with ease. He didnt know how to counter at all.
2.) Polution in the industrial era: I had enough espionage-points to gain full city sight of any city in the game, and I didnt like what I saw
Mansa Musa, my voluntary Vassal, had a very small empire and only 3 health-ressources. When he got Assembly Line, he instantly built factories and coal plants in all his cities, without any way to counter the polution. As a result, his capitol Timbuktu went from size 17 to 8, were it finally stagnated because the food-surplus of 7 countered the 7 excess unhealthy faces. He didnt have the techs for hospitals, environmentalism, and not the ressources for grocer. He had an Aqueduct and +4 from rice and corn for health, and -10 from forge factory coal plant. He starved all his cities to death, killing his economy and ending up with less production than he previoulsy had.
3.) SAM-infantry: While I was starting to build SS-parts, Justinian declared war on Hammurabi. They were my 2 main-rivals, the remaining superforces, and I was glad to see that they distracted each other. Took a look at the power graph, and Justinian had about 1,5 times the army of Hammurabi. But he had only a huge number of infantry, some cavalries, cannons and Airships, while Hammurabi also had fighters and bombers. And SAM-infantries
Long story short: Hammurabi massed SAMs as primary defenders, and got raped in a couple of turns by normal infantry. He somehow thought that he had to build the amazing power-18 gunpowder unit to counter the power-20-25%-bonus-vs-gunpowder-units unit. In fact he lost because he had a techlead
. The SAM infantry is generaly a poor unit unless you fight air without airunits, or gunships, both was not the case. But the AI thinks it should be massed, and it is an upgrade from the normal infantry. This needs a fix.
4.) Poor build priority: I accepted Hammurabi as Vassal and helped him. Eventually I had nukes and beat Justinian pretty hard. Justinian was pumping out defenders like he should for a while. Until he discovered fission. He instantly started building nuclear power plants in all 7 remaining cities, despited the fact that
a) he was under heavy attack
b) all his cities had power from coalplants
c) in difference to Mansa Musa, he had no problems with polution at all
d) he was able to build an artillery in 2 turns in most cities, but he needed about 8 turns for useless powerplants that he simply didnt have
e) he just acquired the tech to build bomb shelters, the only non-unit project that would have helped him
5.) Privateers: A minor issue in this game because thankfully the AI didnt built too many ships in this pangea-game. However, 2 privateers entered my territory, both when I already had destroyers, and both directly attacked a sleeping one for no reason at all. Why build privateers vs modern ships, and why go for direct suicide? My ships werent even protecting a sea-ressource, they were simply sleeping in random border-tiles.
I wanna finish with saying that I really like the espionage-improvements, most moves in this department seemed reasonable to me. However, the game left a bad impression altogether
Moderator Action: Watch your language, please.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
1.) Lack of unitcounters: I started next to Montezuma and was his only neighbour. I had a bad start and lacked copper AND iron. I expected him to attack sooner or later, went for early horseback riding and built numidian cavalries (I was Hannibal). Montezuma did attack soon. He lacked horses, and his army consisted of axes, jaguars and spears, exactly (!) 1/3 of each. A little later I traded for ivory and built elephants. My army was mounted only because I was unable to build anything else. Monty didnt care at all, throwing numberless Jaguars and Axes at me, and once my Elephants were experienced the spears were no problem either.
In the end I killed him and looked at the unit statistics: Over the course of 50 turns I had killed exactly 25 axes, 25 jaguars and 25 spears. If Monty had built 50 spears and nothing else, he would have won with ease. He didnt know how to counter at all.
2.) Polution in the industrial era: I had enough espionage-points to gain full city sight of any city in the game, and I didnt like what I saw

3.) SAM-infantry: While I was starting to build SS-parts, Justinian declared war on Hammurabi. They were my 2 main-rivals, the remaining superforces, and I was glad to see that they distracted each other. Took a look at the power graph, and Justinian had about 1,5 times the army of Hammurabi. But he had only a huge number of infantry, some cavalries, cannons and Airships, while Hammurabi also had fighters and bombers. And SAM-infantries


4.) Poor build priority: I accepted Hammurabi as Vassal and helped him. Eventually I had nukes and beat Justinian pretty hard. Justinian was pumping out defenders like he should for a while. Until he discovered fission. He instantly started building nuclear power plants in all 7 remaining cities, despited the fact that
a) he was under heavy attack
b) all his cities had power from coalplants
c) in difference to Mansa Musa, he had no problems with polution at all
d) he was able to build an artillery in 2 turns in most cities, but he needed about 8 turns for useless powerplants that he simply didnt have
e) he just acquired the tech to build bomb shelters, the only non-unit project that would have helped him
5.) Privateers: A minor issue in this game because thankfully the AI didnt built too many ships in this pangea-game. However, 2 privateers entered my territory, both when I already had destroyers, and both directly attacked a sleeping one for no reason at all. Why build privateers vs modern ships, and why go for direct suicide? My ships werent even protecting a sea-ressource, they were simply sleeping in random border-tiles.
I wanna finish with saying that I really like the espionage-improvements, most moves in this department seemed reasonable to me. However, the game left a bad impression altogether

Moderator Action: Watch your language, please.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889