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"1 Terrace farm?": the reason I stop/restart mid-game

It got better with the new launch screens for civs, at least you can roll back and forth and remember your traditions. But given how many valuable bonuses are hidden in the free stuff in the civics tree for a civ, it can definitely surprise you. The fact that they had to add in "ps Songai can get treasure fleets in their civic tree" is kind of an admission that they need to mention more of that.

But yeah, having to constantly flip back to the map, go to the attribute tree, and go back whenever you have to choose expansionist vs military after launch. I know they don't build the new map until you choose your civ, but they could at least let you go to the old one. I've definitely had some games where I have mostly made up my mind, but then I get there and forgot that I unlocked a civ, and now I have to remember if I settled 3 or 4 cities on navigable rivers, or was that one city there actually one away from the navigable river?
 
It got better with the new launch screens for civs, at least you can roll back and forth and remember your traditions. But given how many valuable bonuses are hidden in the free stuff in the civics tree for a civ, it can definitely surprise you. The fact that they had to add in "ps Songai can get treasure fleets in their civic tree" is kind of an admission that they need to mention more of that.

But yeah, having to constantly flip back to the map, go to the attribute tree, and go back whenever you have to choose expansionist vs military after launch. I know they don't build the new map until you choose your civ, but they could at least let you go to the old one. I've definitely had some games where I have mostly made up my mind, but then I get there and forgot that I unlocked a civ, and now I have to remember if I settled 3 or 4 cities on navigable rivers, or was that one city there actually one away from the navigable river?

Making the civic tree visible during the civ choice process seems like a no brainer to me. I'm no developer or coder in any way, so maybe I'm just ignorant, but how hard would that be to add?
 
Making the civic tree visible during the civ choice process seems like a no brainer to me. I'm no developer or coder in any way, so maybe I'm just ignorant, but how hard would that be to add?
Not hard at all, but I'd say we'll get there, they have taken a huge look and re-work at the general UI to begin with so I'm sure as time goes on they'll patch those little nuisances. I'd say that they started with the Loading Screen because it was the easiest to test their new philosophy, and then tested it on the biggest nuisance (the Production Panel), and will expand and over possibly each patch focus on one area and just rework it.
 
This happened with me in my Shawnee game, there were very few nav rivers on the distant lands, all occupied. I was lucky I was already nav river happy at home so it wasn't a complete waste , but I figure this is more of a "there's the rub" situation.
What is annoying is when you didn't have a plan of where to go (See where life takes me) then all your prime quarter space is already blocked by an ageless warehouse.
Best improvement for this would be to allow warehouses to be overbuilt, and then rebuilt somewhere else (or ignored) in the next age.
 
This happened with me in my Shawnee game, there were very few nav rivers on the distant lands, all occupied. I was lucky I was already nav river happy at home so it wasn't a complete waste , but I figure this is more of a "there's the rub" situation.
What is annoying is when you didn't have a plan of where to go (See where life takes me) then all your prime quarter space is already blocked by an ageless warehouse.
Best improvement for this would be to allow warehouses to be overbuilt, and then rebuilt somewhere else (or ignored) in the next age.
Definitely Agree on the Warehouses... possibly have a cheap project that "decommissions" a specific warehouse in a city making it obsolete (so no bonuses past base yields) and able to be overbuilt... once over built you could build a new one.
 
This happened with me in my Shawnee game, there were very few nav rivers on the distant lands, all occupied. I was lucky I was already nav river happy at home so it wasn't a complete waste , but I figure this is more of a "there's the rub" situation.
What is annoying is when you didn't have a plan of where to go (See where life takes me) then all your prime quarter space is already blocked by an ageless warehouse.
Best improvement for this would be to allow warehouses to be overbuilt, and then rebuilt somewhere else (or ignored) in the next age.

That's why I use the mod allows to overbuild warehouses. It's my only mod which change the gameplay feature.
 
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