1 unit per hex. Poll

1 Unit Per Hex: For or Against?

  • For

    Votes: 796 76.0%
  • Against

    Votes: 252 24.0%

  • Total voters
    1,048

phil9999uk

Chieftain
Joined
Sep 25, 2010
Messages
59
Do you generally approve or dislike it? I know its more complicated than that but I think it would be good to see the proportion for and against it.
 
I voted against, but only because the AI simply cannot handle it in any meaningful way whatsoever. In a perfect world I'd be for 1 unit/hex...
 
I suspect it'll be the same as all of the other polls, roughly split. You can't separate out the theory of what the new combat system could be from its current broken state. So I'd vote against because of how it works now (there is a long thread going through the reasons behind this). And I don't think that the problems are fixable within the Civ system either, but that is a separate question.
 
This, and hexes, makes Civ V. For all the game's faults, it is hard to go back to squares and stacks.
 
I voted against because the AI can't handle it and it seems that a CTP system would be a better compromise which would get rid of stacks of doom and would be usable by the AI .
 
Cannot vote as I am neither for nor against it in its current form.

It is flawed in its implementation but a step in the right direction, they should have allowed non-combat units to stack, separated ranged/melee into distinct groups and allowed them to stack (2 per tile).
Add in collateral damage to second unit equal to 1/3rd of principal damage and you'd not only have a much easier time moving units around but the AI wouldn't be such a :):):):):):) and leave his ranged units in front of the line because they just happen to move first and thus block his melee :D
 
For.

Even if it's not perfect. But, stacks were too dumb.
Today, when i want to play Civilization, i think that i prefer launching the unperfect Civ V instead of the perfect Civ IV because of that.
 
I voted against. I feel it's an attempt to shoe-horn tactical battles into a strategic level game, kind of like a Total War : Light. I felt stacks had major problems as well though.
 
Against. I was happy with it at first. But after 2 weeks, it is too shallow and bluntly, ridiculous to expect us to believe that a hex big enough to contain a city of hundreds of thousands can only have 1 military regiment in it. The epic battles for Civilization should be between ARMIES not a few skirmishers shooting arrows hundreds of miles over mountains.

This, and hexes, makes Civ V. For all the game's faults, it is hard to go back to squares and stacks.
After 2 weeks of no-brainer conquest with a couple of horses and archers, I've now found it very easy to go back :-)
 
I cannot vote on this.

If the AI eventually manages to be a tactical challenge, then thumbs up. And they really need some liberal stacking rules for civilians.

Otherwise it will be too boring/annoying in the long run.
 
I think if they fix the unit stacking between friendly civilizations so that the stupid AI can't block you from moving in your own territory then I'll enjoy this. I haven't played multiplayer yet but I'm willing to bet this makes the multiplayer much more interesting.
 
I think if they fix the unit stacking between friendly civilizations so that the stupid AI can't block you from moving in your own territory then I'll enjoy this. I haven't played multiplayer yet but I'm willing to bet this makes the multiplayer much more interesting.

There have been some contrary reports from multiplayer gamers. Basically, the current game gives enormous advantages to the attacker, especially with mounted units. So a handful of very predictable tactics are favored, and the individual nations are poorly balanced (think greece vs. turkey in multi-player for example.)
 
It's okay, but I think they need to amend the rules slightly, to make for unit movement and pathfinding easier. Major combat and defense penalties when more than one military unit occupies the same tile seems in order.
 
For, as long as AI learns to protect it's range units better. Barbarians should play as they do, but at least the major civilizations should take advantage of them better, insttead of just using them alone, with no buffer units between my melee and their range.
 
I voted against. I feel it's an attempt to shoe-horn tactical battles into a strategic level game, kind of like a Total War : Light. I felt stacks had major problems as well though.

This.

I liked that they wanted the war part of the game to be more fun, but the implemented idea doesn't fit with civ (IMO).
 
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