"First tier" referring to resources revealed with a first level tech. So this is fish, deer, bison, stone, sheep, cattle, horses.
They would be visible on the map but provide no extra yields or possible improvements until the appropriate tech is researched.
Purpose:
Remove early game random guessing or gambling, in favor of player choice/planning. Presently one might, say, make the decision to research animal husbandry as their first or second tech because they guess that it would reveal some nearby resources. Then it may or may not turn out to reveal anything in range. I don't think this sort of guessing should be part of the game. Game starts are already sufficiently random. The outcome of player choices need not also be random. This also affects choice of capital placement.
Also a thematic reason, in that all of these things are very visible to uneducated people. Unlike, say, uranium, where it's buried underground and you might not know it's anything special even if you saw it, it requires no education to see a herd of bison and know that these large animals are valuable: they have a lot of meat and hide on them. How to actually get your hands on it is another story, however. That part requires some know how (tech). At any rate they're all much more visible than most luxuries, at least. It doesn't make any sense for them to be hidden.
Previous proposal:
At the start of the game, you get to see where all the resources are, but it goes back to normal once you settle so that you still have to unlock them.
They would be visible on the map but provide no extra yields or possible improvements until the appropriate tech is researched.
Purpose:
Remove early game random guessing or gambling, in favor of player choice/planning. Presently one might, say, make the decision to research animal husbandry as their first or second tech because they guess that it would reveal some nearby resources. Then it may or may not turn out to reveal anything in range. I don't think this sort of guessing should be part of the game. Game starts are already sufficiently random. The outcome of player choices need not also be random. This also affects choice of capital placement.
Also a thematic reason, in that all of these things are very visible to uneducated people. Unlike, say, uranium, where it's buried underground and you might not know it's anything special even if you saw it, it requires no education to see a herd of bison and know that these large animals are valuable: they have a lot of meat and hide on them. How to actually get your hands on it is another story, however. That part requires some know how (tech). At any rate they're all much more visible than most luxuries, at least. It doesn't make any sense for them to be hidden.
Previous proposal:
At the start of the game, you get to see where all the resources are, but it goes back to normal once you settle so that you still have to unlock them.
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