1. Make editing game play easy. Civ 4 IMO and many other game players sucks because it is difficult to edit, I know countless players who stopped using civ 4 and switched back to civ 3 for this reason, and you can't blame them.
2. Get rid of distance penalties and all those other penalities that punish a civ for being big. Firstly they are illogical. Isn't the point of the game to get as big as possible? Yes with more size comes more corruption in reality, but Canada is big(land mass wise) and Italy is mid-small size, yet millions of Italians come to Canada cause their country is way too corrupt. Is Vancouver more Corrupt than Toronto or Montreal, no. It really makes no sense
3. Get rid of technological punishment. By making a minimum amount of turns you punish small civs who are trying to grow quick. Ie. one time I played Montezuma and it became impossible for me to catch up even though I had more money, land, and power than every other civ. Which leads to my next point
4. If I control 1/4 of the world it makes no sense that it takes me as long to discover one technology as another civ who is way smaller and poorer. Ie. I have 10,000 science points a turn but the other civ has 2000 and we both discover technologies in the smae time
5. Change illogical trade system. It is really silly, with civ 4 there is no way for a Canada or Russia to emerge. These are countries who were once poor but had vast natural resources and were/are able to turn around. In early 1900s Canada was no better place to live than any place in Africa, gov. workers often never got paid, or paid late,food was rationed, it is history. However we exported resources to England until we made enough money to start manufacturing our own stuff. Which was only possible because we traded natural resources for money which we invested in science(which goes back to my point about science limits; there is no way to catch up)
6. Increse production, or decrease production times. I have heard arguments that by limiting production you make it more meaningful and strategic. But what I find is that all the AI does is troop stack so that argument goes out the window. What you get is a unbalanced field where the AI seems to build until it is blue and the human player gets screwd.
7. Import food should be allowed, It makes no sense there is no way a city can be everything, you can't have lots of food, and production. NY and London have virtually all production and so does basically every other major city, these cities do not have farms. There is just no logic to it. Why is it that a city in a desert with a gold mine, silver, aluminum, urnaimum, and a river would not grow past 2? It makes no sense people go to where the can find jobs. Yet a city that is surrounded by grassland would grow to 20. i don't know about you but most people would rather work in a mine than on a farm, the option should at least be there. It makes no sense that if Lyon produces 50 more food than it needs and Paris is starving me as a government could not help my own people.
8. Deficit spending. Why is it your government cannot do this. It makes no sense at all, without this aspect most wars could never exist and most countries would never exist. Every country in the Western world started out with a spending deficit, America nearly went broke because of all the money the owed to other countries.
9. Lending should be an option, why is it that not even a good friend civ will give you tech, money or, etc. Why can't I trade banannas for Nuclear technology? America did this with India this year so why not in the game
10. The movement ratios make no sense. I won't get into railroads, but hey 20 moves(years) for a destroyer to go around the globe, get real
2. Get rid of distance penalties and all those other penalities that punish a civ for being big. Firstly they are illogical. Isn't the point of the game to get as big as possible? Yes with more size comes more corruption in reality, but Canada is big(land mass wise) and Italy is mid-small size, yet millions of Italians come to Canada cause their country is way too corrupt. Is Vancouver more Corrupt than Toronto or Montreal, no. It really makes no sense
3. Get rid of technological punishment. By making a minimum amount of turns you punish small civs who are trying to grow quick. Ie. one time I played Montezuma and it became impossible for me to catch up even though I had more money, land, and power than every other civ. Which leads to my next point
4. If I control 1/4 of the world it makes no sense that it takes me as long to discover one technology as another civ who is way smaller and poorer. Ie. I have 10,000 science points a turn but the other civ has 2000 and we both discover technologies in the smae time
5. Change illogical trade system. It is really silly, with civ 4 there is no way for a Canada or Russia to emerge. These are countries who were once poor but had vast natural resources and were/are able to turn around. In early 1900s Canada was no better place to live than any place in Africa, gov. workers often never got paid, or paid late,food was rationed, it is history. However we exported resources to England until we made enough money to start manufacturing our own stuff. Which was only possible because we traded natural resources for money which we invested in science(which goes back to my point about science limits; there is no way to catch up)
6. Increse production, or decrease production times. I have heard arguments that by limiting production you make it more meaningful and strategic. But what I find is that all the AI does is troop stack so that argument goes out the window. What you get is a unbalanced field where the AI seems to build until it is blue and the human player gets screwd.
7. Import food should be allowed, It makes no sense there is no way a city can be everything, you can't have lots of food, and production. NY and London have virtually all production and so does basically every other major city, these cities do not have farms. There is just no logic to it. Why is it that a city in a desert with a gold mine, silver, aluminum, urnaimum, and a river would not grow past 2? It makes no sense people go to where the can find jobs. Yet a city that is surrounded by grassland would grow to 20. i don't know about you but most people would rather work in a mine than on a farm, the option should at least be there. It makes no sense that if Lyon produces 50 more food than it needs and Paris is starving me as a government could not help my own people.
8. Deficit spending. Why is it your government cannot do this. It makes no sense at all, without this aspect most wars could never exist and most countries would never exist. Every country in the Western world started out with a spending deficit, America nearly went broke because of all the money the owed to other countries.
9. Lending should be an option, why is it that not even a good friend civ will give you tech, money or, etc. Why can't I trade banannas for Nuclear technology? America did this with India this year so why not in the game
10. The movement ratios make no sense. I won't get into railroads, but hey 20 moves(years) for a destroyer to go around the globe, get real


