Here it is.
Interesting bits:
about buying units in the city:
If you've got the cash to burn, you can basically buy every single building in a city on the same turn. Note that you can't buy multiple military units in one turn. The first unit will fill up the city's garrison slot, so you can't purchase additional units until that first one gets out of the way.
Which it won't be able to do until it gets its movement points next turn.
strategic resources:
Note that you need these resources not just to build units, but to "power" them. In my most recent game, I had a fleet of ironclads terrorizing the Chinese coast, fueled by coal sent to me by my steadfast allies in the city-state of Copenhagen. When Copenhagen was conquered by another civilization and my coal level was suddenly negative 3, my ironclads fought at half strength. Ouch.
pillage...:
in Civlization V, a pillaged tile retains a smoking damaged version of the improvement. It won't have any effect on the tile,
but you'll be able to repair it much more easily than you'd have to rebuild it.
air recon:
in Civilization V, you'll never launch another recon missions. Instead, aircraft are assumed to be running recon missions every turn,
which is represented by giving them a six hex visibility range.
Interesting bits:
about buying units in the city:
If you've got the cash to burn, you can basically buy every single building in a city on the same turn. Note that you can't buy multiple military units in one turn. The first unit will fill up the city's garrison slot, so you can't purchase additional units until that first one gets out of the way.
Which it won't be able to do until it gets its movement points next turn.
strategic resources:
Note that you need these resources not just to build units, but to "power" them. In my most recent game, I had a fleet of ironclads terrorizing the Chinese coast, fueled by coal sent to me by my steadfast allies in the city-state of Copenhagen. When Copenhagen was conquered by another civilization and my coal level was suddenly negative 3, my ironclads fought at half strength. Ouch.
pillage...:
in Civlization V, a pillaged tile retains a smoking damaged version of the improvement. It won't have any effect on the tile,
but you'll be able to repair it much more easily than you'd have to rebuild it.
air recon:
in Civilization V, you'll never launch another recon missions. Instead, aircraft are assumed to be running recon missions every turn,
which is represented by giving them a six hex visibility range.