Insta-buying courthouses and temples...
Remember without a certain upgrade, ships only seem to heal in your own land.
air recon:
in Civilization V, you'll never launch another recon missions. Instead, aircraft are assumed to be running recon missions every turn,
which is represented by giving them a six hex visibility range.
It has been said that you can not rush courthouses. That would make warmongering really painful... For the losing opponent.
It's not like there isn't enough to do in a Civilization game. But in the event that you'd like a little direction, Civilization V presents missions. Every city has a good it wants. If you give it that good, the citizens will celebrate by, uh, having a lot of sex (the city gets increased population growth). Also, many city-states have similar requests that will make them like you more.
This should add to the "battleship vs carrier" debate. Barring facing the English (or certain social policies and wonders), a carrier should be able to stay just outside the ranged attack and movement of a battleship and continue to pound them (as long as their fighters/bombers survive...). And even if the carrier is defenseless, they've STILL got a 1-tile movement advantage.
(Granted, add in escorts and it muddles the debate again...)
This has been reported numerous times in developer interviews.It has been said that you can not rush courthouses.
Source Please.
It sounds like: all of them.
Which is simple, but seems like too much of a punishment; 20 iron and 21 swordsmen, and they *all* fall apart?
It makes me worry that resource trading might not end up being very interesting, because it could leave you severely stranded and forced to disband units.
Which makes you incredibly vulnerable to trade agreement disruptions.Yea, if I have 21 swordsman and I lose some iron, I'm disbanding the ones that are over the limit.
Which makes you incredibly vulnerable to trade agreement disruptions.
Why would I trade for extra strategic resources if doing so puts me at risk of having to disband all those extra units, when I don't know enough about the attitudes of the AI to know if its likely to strand me or not?
Why would I trade for extra strategic resources if doing so puts me at risk of having to disband all those extra units, when I don't know enough about the attitudes of the AI to know if its likely to strand me or not?
hahahahahaEvery city has a good it wants. If you give it that good, the citizens will celebrate by, uh, having a lot of sex
but how can it be denied?