maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Hi there. I am still new to the game (I've only beaten the Monarch level.) Yet I have experiences in similar online strategy games before. Here are my 10 Don'ts of war (what one shouldn't do in a war). Hopefully it applies here, too, especially in multiplayers. I modified the contents a bit to fit the Civ style. Enjoy!
1: Don't go to war, unless you will gain in the long run.
This one is obvious. Nobody is willing to shoot their feet, but they still do, possibly due to passion or other kinds of mental incompetence.
It is easy to tell whether you will gain in the long run. An early land grab gives you more resource to compete against your opponents, but also possibly trigger their hostility in multiplayer situations.
2: Don't drag the war. Cease fire as soon as possible.
Your citizens don't like war. They get unhappy, and your productivity/resarch take a hit. Your cities cannot build useful buildings when they are training units. The shorter the war is, the less price you pay.
3: Don't fight alone. Always make more friends than foes.
In the early stage, 1 vs. 1 warfare is going to last a long time, devastating your country in terms of lost terms in economical/research buildings. Find out who also hates your target country, and invite/bribe them into the war, preferrably even before you declare it. 2:1 makes a huge difference.
4: Don't hesitate. Grab your earliest chance.
What are the good chances? When you get an edge in military. Axeman, catapult, maceman, grendier, infantry... every leap ahead provides oppurtunities. Or when you get a new friend and your opponent hasn't. You wait a few more turns, then your opponent will probably hold an equal ground again. Always on the look.
5: Don't be afraid of the strong. Unite the weak!
Are you not the highest score holder? You must replace it, with yourself! Avoiding the strong will only give the strong more and more edge over the others. There will be a point when everything is too late. The sooner you act, the better chance you have. How? Of course, get some help! Human players are all reasonable. If the weak AI is not willing to start the war, befriend the strong, and ask him to attack the weak, and backstab it. The AI will hate you, but it is too late.
6: Don't be too confident. Constantly weaken your toughest opponent.
Even if you are the most powerful, you still have to be careful. You can always befriend with the weakest civs, trade your goodies with theirs, and together you weaken the most capable opponents. By keeping all other civs roughly at the same strengh, separated, preferrably at war, they don't have enough power to merge each other, and they will stay weak until your complete domination. Much like the English did, and the Americans do.
7: Don't fight blind. Find out their weakness.
Obviously, you want to use your best to hit their worst. Keep doing that you will have a sweet victory. If your enemy is all fortified into their stronghold, you really need to reconsider -- maybe you should try here next time. Maybe you can lure them out with a well-planned weakness of yours, or attack somewhere else so they will go rescue. You might even befriend with this "worthy opponent".
8: Don't separate. Concentrate, and break.
Don't separate your forces into several stacks of equal strength. Instead of having 10 stand-offs with no progress at all, make 10 flashing breakthroughs in a series. For example, your opponent spread out its 50 units into 10 teams of fives. You also have 50 units. But instead, you make a shock team of 14, and 9 teams of fours. (14+9*4=50) Your shock team of 14 prevails against 5, while your 9 teams of four hold against 9 teams of five. Let the snowball roll and you become unstoppable.
9: Don't get lazy. Act fast!
One unit joining 2 battlefields is equivalent two units. if you have a good mobility, you can really break the enemies' defense in a series with a fast and concentrated offense. Diplomatically, you also have to act fast, especially in multiplayer situations. If I already make friend with A, I wouldn't make friend with B. If you approach me first, you become my friend. Proven fast: the winnder always think & act fast.
10: Don't make people think you are an a*hole.
The final rule is very simple. A good war is fought when people think you are a worthy opponent. Perhaps you demostrated supreme commanding skills, or perhaps you showed respect when you are defeated by the more capable. You can always learn from mistakes and become better next time.
As for AI opponents -- obviously you want to please them until you are about to completely cripple them.
That's basically it.
1: Don't go to war, unless you will gain in the long run.
This one is obvious. Nobody is willing to shoot their feet, but they still do, possibly due to passion or other kinds of mental incompetence.
It is easy to tell whether you will gain in the long run. An early land grab gives you more resource to compete against your opponents, but also possibly trigger their hostility in multiplayer situations.
2: Don't drag the war. Cease fire as soon as possible.
Your citizens don't like war. They get unhappy, and your productivity/resarch take a hit. Your cities cannot build useful buildings when they are training units. The shorter the war is, the less price you pay.
3: Don't fight alone. Always make more friends than foes.
In the early stage, 1 vs. 1 warfare is going to last a long time, devastating your country in terms of lost terms in economical/research buildings. Find out who also hates your target country, and invite/bribe them into the war, preferrably even before you declare it. 2:1 makes a huge difference.
4: Don't hesitate. Grab your earliest chance.
What are the good chances? When you get an edge in military. Axeman, catapult, maceman, grendier, infantry... every leap ahead provides oppurtunities. Or when you get a new friend and your opponent hasn't. You wait a few more turns, then your opponent will probably hold an equal ground again. Always on the look.
5: Don't be afraid of the strong. Unite the weak!
Are you not the highest score holder? You must replace it, with yourself! Avoiding the strong will only give the strong more and more edge over the others. There will be a point when everything is too late. The sooner you act, the better chance you have. How? Of course, get some help! Human players are all reasonable. If the weak AI is not willing to start the war, befriend the strong, and ask him to attack the weak, and backstab it. The AI will hate you, but it is too late.
6: Don't be too confident. Constantly weaken your toughest opponent.
Even if you are the most powerful, you still have to be careful. You can always befriend with the weakest civs, trade your goodies with theirs, and together you weaken the most capable opponents. By keeping all other civs roughly at the same strengh, separated, preferrably at war, they don't have enough power to merge each other, and they will stay weak until your complete domination. Much like the English did, and the Americans do.
7: Don't fight blind. Find out their weakness.
Obviously, you want to use your best to hit their worst. Keep doing that you will have a sweet victory. If your enemy is all fortified into their stronghold, you really need to reconsider -- maybe you should try here next time. Maybe you can lure them out with a well-planned weakness of yours, or attack somewhere else so they will go rescue. You might even befriend with this "worthy opponent".
8: Don't separate. Concentrate, and break.
Don't separate your forces into several stacks of equal strength. Instead of having 10 stand-offs with no progress at all, make 10 flashing breakthroughs in a series. For example, your opponent spread out its 50 units into 10 teams of fives. You also have 50 units. But instead, you make a shock team of 14, and 9 teams of fours. (14+9*4=50) Your shock team of 14 prevails against 5, while your 9 teams of four hold against 9 teams of five. Let the snowball roll and you become unstoppable.
9: Don't get lazy. Act fast!
One unit joining 2 battlefields is equivalent two units. if you have a good mobility, you can really break the enemies' defense in a series with a fast and concentrated offense. Diplomatically, you also have to act fast, especially in multiplayer situations. If I already make friend with A, I wouldn't make friend with B. If you approach me first, you become my friend. Proven fast: the winnder always think & act fast.
10: Don't make people think you are an a*hole.
The final rule is very simple. A good war is fought when people think you are a worthy opponent. Perhaps you demostrated supreme commanding skills, or perhaps you showed respect when you are defeated by the more capable. You can always learn from mistakes and become better next time.
As for AI opponents -- obviously you want to please them until you are about to completely cripple them.
That's basically it.