1) A counter to the Giant Death Robot
-My own preference is for this to be a techno hoplite. Part man. part Cybernetic enhancements. All spear.
2) 'Original Recipe Domination & Conquest Victories'
-Simply put, I want to be able to destroy any city on the map- I don't care if a civs original capital, I want to be able to wipe it off the map. To facilitate this, I'd like to have an option to turn off the new domination victory rules.
3) Return of culture flipping
-This is probably the least realistic desire of mine, but I really liked culture flipping- we should have an option to turn it on, if we so desire to.
4) Culture style units
-This is certainly a totally superficial pleasure... but it's one that totally should have been included... although I hope i'm pleasantly surprised, and these are in the vanilla version of the game, and I just haven't been paying attention.
5) Expanded role & Abilities for city states
-Would love to see them be able to form minor empires of their own - who knows, perhaps if they accumulate enough cities, they can form into a full fledged civ, trying to win the game on its own terms, just as much as any of the starting factions.
6) Culture related starts for both Civs and city states
- there's no reason to be messy, and have totally unrelated civs start next to each other, if cousin civilizations are present on the same world, and the same goes for city states. There's no reason for Florence to be next to China, while Korea is next to Rome.
7) Return of Religion
-There are already alot of threads and alot of great ideas running around the forum for how to re-implement them. I like an approach where religion has modifiers based on your own civs happiness, including bonuses or penalties applied to conquest of enemy cities - bonuses for recapturing cities of the faith fallen to the heathen, or for introducing your religion by conquest to heathen cities, and stiff penalties for declaring war on a brother of the faith.
That way religion affects diplomacy - but not directly.
There are other possibilities to flavor up religion, but i think this addresses the impacts of religion in a very flavorful manner, and adds a new aspect to the game.
8) More social policy trees
-I dont have to play the game to know I already love the social policy trees - great job CivV team on coming up with a great innovation!
9) Return of Vassal states
- I enjoyed being able to beat an enemy into submission, and there after have them allied to my Empire; no need for outright destruction, but a clear benefit from holding back from total conquest. And it was just cool to have an Empire by proxy.
In Civ V, this could be a situation where the vassal state is in a permanent military alliance with the 'Monarch' civ, contributing units (under their own control) to a war effort, and also giving a portion of gold and culture per turn, and fully shearing their research points. Counts as a controlled capital for the new domination victory rules, and occupies the same relation to the 'monarch' civ as in Civ 4 if the old domination/conquest rules are used.
10) More of what we all know and love -more civs, more wonders!
- headed up the Byzantines, Emperor Basil the Bulgar slayer, and his wonderful Cataphracts obviously.
Though I would like to say I wouldn't mind every civ getting fleshed out with 2 UU's, and a unique building.
-My own preference is for this to be a techno hoplite. Part man. part Cybernetic enhancements. All spear.
2) 'Original Recipe Domination & Conquest Victories'
-Simply put, I want to be able to destroy any city on the map- I don't care if a civs original capital, I want to be able to wipe it off the map. To facilitate this, I'd like to have an option to turn off the new domination victory rules.
3) Return of culture flipping
-This is probably the least realistic desire of mine, but I really liked culture flipping- we should have an option to turn it on, if we so desire to.
4) Culture style units
-This is certainly a totally superficial pleasure... but it's one that totally should have been included... although I hope i'm pleasantly surprised, and these are in the vanilla version of the game, and I just haven't been paying attention.
5) Expanded role & Abilities for city states
-Would love to see them be able to form minor empires of their own - who knows, perhaps if they accumulate enough cities, they can form into a full fledged civ, trying to win the game on its own terms, just as much as any of the starting factions.
6) Culture related starts for both Civs and city states
- there's no reason to be messy, and have totally unrelated civs start next to each other, if cousin civilizations are present on the same world, and the same goes for city states. There's no reason for Florence to be next to China, while Korea is next to Rome.
7) Return of Religion
-There are already alot of threads and alot of great ideas running around the forum for how to re-implement them. I like an approach where religion has modifiers based on your own civs happiness, including bonuses or penalties applied to conquest of enemy cities - bonuses for recapturing cities of the faith fallen to the heathen, or for introducing your religion by conquest to heathen cities, and stiff penalties for declaring war on a brother of the faith.
That way religion affects diplomacy - but not directly.
There are other possibilities to flavor up religion, but i think this addresses the impacts of religion in a very flavorful manner, and adds a new aspect to the game.
8) More social policy trees
-I dont have to play the game to know I already love the social policy trees - great job CivV team on coming up with a great innovation!
9) Return of Vassal states
- I enjoyed being able to beat an enemy into submission, and there after have them allied to my Empire; no need for outright destruction, but a clear benefit from holding back from total conquest. And it was just cool to have an Empire by proxy.
In Civ V, this could be a situation where the vassal state is in a permanent military alliance with the 'Monarch' civ, contributing units (under their own control) to a war effort, and also giving a portion of gold and culture per turn, and fully shearing their research points. Counts as a controlled capital for the new domination victory rules, and occupies the same relation to the 'monarch' civ as in Civ 4 if the old domination/conquest rules are used.
10) More of what we all know and love -more civs, more wonders!
- headed up the Byzantines, Emperor Basil the Bulgar slayer, and his wonderful Cataphracts obviously.
Though I would like to say I wouldn't mind every civ getting fleshed out with 2 UU's, and a unique building.